This site is in early development. Sections are still being written and figures may change.

All Things Albion
영혼의 사슬

영혼의 사슬Active

ARMORCHAIN

대상 적에게 사슬을 걸어 165의 마법 대미지를 입힙니다.
대상 적이 2.1s 동안 30m 범위 안에 머무를 경우 대상을 자신에게 끌어당깁니다.

끌어당겼다면, 적은 다른 영혼의 사슬10s 동안 면역이 됩니다.

Stats

Energy cost30
Cooldown40 s
Cast timeInstant
Range2 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

장로의 그레이브가드 아머

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -61.43 ×2.686 165
{1} $ARMORCHAIN_EFFECT.pull[0].effectarearadius 30 30m
{2} dummy[0].time 2.1 2.1s
{3} $ARMORCHAIN_EFFECT_IMMUNITY.spellimmunity[0].time 10 10s

Ability definition

{
 "@uniquename": "ARMORCHAIN",
 "@target": "enemy",
 "@castingtime": "0",
 "@category": "instant",
 "@hitdelay": "0",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "40",
 "@energyusage": "11",
 "@castrange": "2",
 "@uitype": "crowdcontrol",
 "@assessment": "negative",
 "@showrange": "true",
 "@maxstack": "1",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_ARMORCHAIN_COUNTDOWN",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@effecttype": "magic",
  "@change": "-61.43"
 },
 "pulsingspell": {
  "@target": "self",
  "@spell": "ARMORCHAIN_EFFECT",
  "@initialinterval": "2",
  "@interval": "1",
  "@count": "1"
 },
 "dummy": {
  "@target": "enemy",
  "@time": "2.1"
 }
}

Abilities