Rantai JiwaActive
ARMORCHAIN
Menempelkan rantai ke musuh yang diincar, menghasilkan 165 damage sihir.
Target yang berada dalam radius 30m di sekitarmu selama 2.1s akan ditarik ke arahmu.
Setelah ditarik, musuh menjadi kebal terhadap Rantai Jiwa lain selama 10s.
Stats
| Energy cost | 30 |
|---|---|
| Cooldown | 40 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -61.43 | ×2.686 | 165 |
| {1} | $ARMORCHAIN_EFFECT.pull[0].effectarearadius | 30 | — | 30m |
| {2} | dummy[0].time | 2.1 | — | 2.1s |
| {3} | $ARMORCHAIN_EFFECT_IMMUNITY.spellimmunity[0].time | 10 | — | 10s |
Ability definition
{
"@uniquename": "ARMORCHAIN",
"@target": "enemy",
"@castingtime": "0",
"@category": "instant",
"@hitdelay": "0",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "40",
"@energyusage": "11",
"@castrange": "2",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@showrange": "true",
"@maxstack": "1",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_ARMORCHAIN_COUNTDOWN",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@effecttype": "magic",
"@change": "-61.43"
},
"pulsingspell": {
"@target": "self",
"@spell": "ARMORCHAIN_EFFECT",
"@initialinterval": "2",
"@interval": "1",
"@count": "1"
},
"dummy": {
"@target": "enemy",
"@time": "2.1"
}
}