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All Things Albion
Soul Chain

Soul ChainActive

ARMORCHAIN

Latch a chain onto the targeted enemy, dealing 165 magical damage.
Targets that stay within a 30m radius around you for 2.1s will be pulled toward you.

Once pulled, an enemy becomes immune to another Soul Chain for 10s.

Stats

Energy cost30
Cooldown40 s
Cast timeInstant
Range2 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Graveguard Armor

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -61.43 ×2.686 165
{1} $ARMORCHAIN_EFFECT.pull[0].effectarearadius 30 30m
{2} dummy[0].time 2.1 2.1s
{3} $ARMORCHAIN_EFFECT_IMMUNITY.spellimmunity[0].time 10 10s

Ability definition

{
 "@uniquename": "ARMORCHAIN",
 "@target": "enemy",
 "@castingtime": "0",
 "@category": "instant",
 "@hitdelay": "0",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "40",
 "@energyusage": "11",
 "@castrange": "2",
 "@uitype": "crowdcontrol",
 "@assessment": "negative",
 "@showrange": "true",
 "@maxstack": "1",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_ARMORCHAIN_COUNTDOWN",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@effecttype": "magic",
  "@change": "-61.43"
 },
 "pulsingspell": {
  "@target": "self",
  "@spell": "ARMORCHAIN_EFFECT",
  "@initialinterval": "2",
  "@interval": "1",
  "@count": "1"
 },
 "dummy": {
  "@target": "enemy",
  "@time": "2.1"
 }
}

Abilities