Soul ChainActive
ARMORCHAIN
Latch a chain onto the targeted enemy, dealing 165 magical damage.
Targets that stay within a 30m radius around you for 2.1s will be pulled toward you.
Once pulled, an enemy becomes immune to another Soul Chain for 10s.
Stats
| Energy cost | 30 |
|---|---|
| Cooldown | 40 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -61.43 | ×2.686 | 165 |
| {1} | $ARMORCHAIN_EFFECT.pull[0].effectarearadius | 30 | — | 30m |
| {2} | dummy[0].time | 2.1 | — | 2.1s |
| {3} | $ARMORCHAIN_EFFECT_IMMUNITY.spellimmunity[0].time | 10 | — | 10s |
Ability definition
{
"@uniquename": "ARMORCHAIN",
"@target": "enemy",
"@castingtime": "0",
"@category": "instant",
"@hitdelay": "0",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "40",
"@energyusage": "11",
"@castrange": "2",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@showrange": "true",
"@maxstack": "1",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_ARMORCHAIN_COUNTDOWN",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@effecttype": "magic",
"@change": "-61.43"
},
"pulsingspell": {
"@target": "self",
"@spell": "ARMORCHAIN_EFFECT",
"@initialinterval": "2",
"@interval": "1",
"@count": "1"
},
"dummy": {
"@target": "enemy",
"@time": "2.1"
}
}