Unnachgiebiger AngriffActive
CRYSTAL_SCYTHE_DASH_ZONE
Presche in die anvisierte Richtung und verursache 416 physischen Schaden (gegen Spieler) / 340 physischen Schaden (gegen Mobs) an allen Gegnern, die du durchquerst.
Beschwört nach dem Preschen ein Gebiet mit 15m Radius um dich herum, das für 12s besteht.
Solange du innerhalb der Zone bist, reduziert ein Treffer auf mindestens einen Gegner die Abklingzeit deiner Waffenfertigkeiten um 33%.
Solange die Fertigkeit aktiv ist, kann sie alle 3s neu gewirkt werden.
Stats
| Energy cost | 63 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change | -105 | ×3.959 | 416 |
| {1} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change | -86 | ×3.959 | 340 |
| {2} | $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start | 15 | — | 15m |
| {3} | $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time | 12 | — | 12s |
| {4} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount | 0.33 | — | 33% |
| {5} | $CRYSTAL_SCYTHE_DASH_ZONE.recastdelay | 3 | — | 3s |
Ability definition
{
"@uniquename": "CRYSTAL_SCYTHE_DASH_ZONE",
"@target": "ground",
"@adjustgroundtargettorange": "true",
"@category": "instant",
"@energyusage": "16",
"@uitype": "buff",
"@castingtime": "0",
"@recastdelay": "3",
"@castrange": "3",
"@hidespelleffecticon": "true",
"@bindtoitem": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.recastdelay$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$energyusage$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.multispell[0].timeoutcooldown$"
}
]
}
},
"nop": {
"@target": "ground",
"@skillshotindicatormin": "3",
"@skillshotindicatormax": "3"
},
"pulsingspell": {
"@initialinterval": "0.1",
"@interval": "1",
"@count": "1",
"@spell": "CRYSTAL_SCYTHE_DASH_AREA",
"@target": "self"
},
"dash": {
"@movespeed": "30",
"@instantAnimTransition": "true",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@animID": "melee_dash_area",
"@standtime": "0.25",
"@endeffect": "CRYSTAL_SCYTHE_DASH_EFFECT",
"@mindistance": "3",
"@maxdistance": "3",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"multispell": {
"@spell": "CRYSTAL_SCYTHE_DASH_MULTI",
"@slot": "offhandormainhand3",
"@timewindow": "12",
"@timeoutcooldown": "20",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@castableonlyonce": "false"
}
}