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All Things Albion
Relentless Assault

Relentless AssaultActive

CRYSTAL_SCYTHE_DASH_ZONE

Dash in the targeted direction, dealing 416 physical damage (vs players) / 340 physical damage (vs mobs) to all enemies you pass through.
Conjure an area with a 15m radius around you after dashing, lasting 12s.
While inside the area, hitting at least one enemy will reduce the cooldown of your weapon abilities by 33%.

The ability can be recast every 3s while the ability is active.

Stats

Energy cost63
Cooldown3 s
Cast timeInstant
Range3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Crystal Reaper

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change -105 ×3.959 416
{1} $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change -86 ×3.959 340
{2} $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start 15 15m
{3} $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time 12 12s
{4} $CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount 0.33 33%
{5} $CRYSTAL_SCYTHE_DASH_ZONE.recastdelay 3 3s

Ability definition

{
 "@uniquename": "CRYSTAL_SCYTHE_DASH_ZONE",
 "@target": "ground",
 "@adjustgroundtargettorange": "true",
 "@category": "instant",
 "@energyusage": "16",
 "@uitype": "buff",
 "@castingtime": "0",
 "@recastdelay": "3",
 "@castrange": "3",
 "@hidespelleffecticon": "true",
 "@bindtoitem": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.recastdelay$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$energyusage$"
    },
    {
     "@tag": "$castingtime$"
    },
    {
     "@tag": "$castrange$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.multispell[0].timeoutcooldown$"
    }
   ]
  }
 },
 "nop": {
  "@target": "ground",
  "@skillshotindicatormin": "3",
  "@skillshotindicatormax": "3"
 },
 "pulsingspell": {
  "@initialinterval": "0.1",
  "@interval": "1",
  "@count": "1",
  "@spell": "CRYSTAL_SCYTHE_DASH_AREA",
  "@target": "self"
 },
 "dash": {
  "@movespeed": "30",
  "@instantAnimTransition": "true",
  "@scaleAnim": "true",
  "@ruleset": "constanttime",
  "@animID": "melee_dash_area",
  "@standtime": "0.25",
  "@endeffect": "CRYSTAL_SCYTHE_DASH_EFFECT",
  "@mindistance": "3",
  "@maxdistance": "3",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "multispell": {
  "@spell": "CRYSTAL_SCYTHE_DASH_MULTI",
  "@slot": "offhandormainhand3",
  "@timewindow": "12",
  "@timeoutcooldown": "20",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@castableonlyonce": "false"
 }
}

Abilities