无情突袭Active
CRYSTAL_SCYTHE_DASH_ZONE
朝目标方向冲刺,对你穿过的所有敌人造成416物理伤害(对玩家)/ 340物理伤害(对野怪)。
在冲刺后,在你周围幻化一个15m半径的力场,持续12s。
当你在此区域中,击中至少一个敌人会使你其他武器技能的冷却时间减少33%。
在此技能生效期间,每3s都可以重新施放。
Stats
| Energy cost | 63 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change | -105 | ×3.959 | 416 |
| {1} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change | -86 | ×3.959 | 340 |
| {2} | $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start | 15 | — | 15m |
| {3} | $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time | 12 | — | 12s |
| {4} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount | 0.33 | — | 33% |
| {5} | $CRYSTAL_SCYTHE_DASH_ZONE.recastdelay | 3 | — | 3s |
Ability definition
{
"@uniquename": "CRYSTAL_SCYTHE_DASH_ZONE",
"@target": "ground",
"@adjustgroundtargettorange": "true",
"@category": "instant",
"@energyusage": "16",
"@uitype": "buff",
"@castingtime": "0",
"@recastdelay": "3",
"@castrange": "3",
"@hidespelleffecticon": "true",
"@bindtoitem": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.recastdelay$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$energyusage$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.multispell[0].timeoutcooldown$"
}
]
}
},
"nop": {
"@target": "ground",
"@skillshotindicatormin": "3",
"@skillshotindicatormax": "3"
},
"pulsingspell": {
"@initialinterval": "0.1",
"@interval": "1",
"@count": "1",
"@spell": "CRYSTAL_SCYTHE_DASH_AREA",
"@target": "self"
},
"dash": {
"@movespeed": "30",
"@instantAnimTransition": "true",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@animID": "melee_dash_area",
"@standtime": "0.25",
"@endeffect": "CRYSTAL_SCYTHE_DASH_EFFECT",
"@mindistance": "3",
"@maxdistance": "3",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"multispell": {
"@spell": "CRYSTAL_SCYTHE_DASH_MULTI",
"@slot": "offhandormainhand3",
"@timewindow": "12",
"@timeoutcooldown": "20",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@castableonlyonce": "false"
}
}