Assaut implacableActive
CRYSTAL_SCYTHE_DASH_ZONE
Foncez vers la direction ciblée, infligeant 416 dégâts physiques (contre les joueurs) / 340 dégâts physiques (contre les monstres) à tous les ennemis que vous traversez.
Après ce déplacement, faites apparaître une zone d'un rayon de 15m autour de vous pendant 12s.
Lorsque vous êtes dans la zone, le fait de toucher au moins un ennemi réduit le temps de recharge des compétences de votre arme de 33%.
La compétence peut être lancée à nouveau toutes les 3s tant qu'elle est active.
Stats
| Energy cost | 63 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change | -105 | ×3.959 | 416 |
| {1} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change | -86 | ×3.959 | 340 |
| {2} | $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start | 15 | — | 15m |
| {3} | $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time | 12 | — | 12s |
| {4} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount | 0.33 | — | 33% |
| {5} | $CRYSTAL_SCYTHE_DASH_ZONE.recastdelay | 3 | — | 3s |
Ability definition
{
"@uniquename": "CRYSTAL_SCYTHE_DASH_ZONE",
"@target": "ground",
"@adjustgroundtargettorange": "true",
"@category": "instant",
"@energyusage": "16",
"@uitype": "buff",
"@castingtime": "0",
"@recastdelay": "3",
"@castrange": "3",
"@hidespelleffecticon": "true",
"@bindtoitem": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.recastdelay$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$energyusage$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.multispell[0].timeoutcooldown$"
}
]
}
},
"nop": {
"@target": "ground",
"@skillshotindicatormin": "3",
"@skillshotindicatormax": "3"
},
"pulsingspell": {
"@initialinterval": "0.1",
"@interval": "1",
"@count": "1",
"@spell": "CRYSTAL_SCYTHE_DASH_AREA",
"@target": "self"
},
"dash": {
"@movespeed": "30",
"@instantAnimTransition": "true",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@animID": "melee_dash_area",
"@standtime": "0.25",
"@endeffect": "CRYSTAL_SCYTHE_DASH_EFFECT",
"@mindistance": "3",
"@maxdistance": "3",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"multispell": {
"@spell": "CRYSTAL_SCYTHE_DASH_MULTI",
"@slot": "offhandormainhand3",
"@timewindow": "12",
"@timeoutcooldown": "20",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@castableonlyonce": "false"
}
}