This site is in early development. Sections are still being written and figures may change.

All Things Albion
Assaut implacable

Assaut implacableActive

CRYSTAL_SCYTHE_DASH_ZONE

Foncez vers la direction ciblée, infligeant 416 dégâts physiques (contre les joueurs) / 340 dégâts physiques (contre les monstres) à tous les ennemis que vous traversez.
Après ce déplacement, faites apparaître une zone d'un rayon de 15m autour de vous pendant 12s.
Lorsque vous êtes dans la zone, le fait de toucher au moins un ennemi réduit le temps de recharge des compétences de votre arme de 33%.

La compétence peut être lancée à nouveau toutes les 3s tant qu'elle est active.

Stats

Energy cost63
Cooldown3 s
Cast timeInstant
Range3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Faucheuse de cristal du sage

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change -105 ×3.959 416
{1} $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change -86 ×3.959 340
{2} $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start 15 15m
{3} $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time 12 12s
{4} $CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount 0.33 33%
{5} $CRYSTAL_SCYTHE_DASH_ZONE.recastdelay 3 3s

Ability definition

{
 "@uniquename": "CRYSTAL_SCYTHE_DASH_ZONE",
 "@target": "ground",
 "@adjustgroundtargettorange": "true",
 "@category": "instant",
 "@energyusage": "16",
 "@uitype": "buff",
 "@castingtime": "0",
 "@recastdelay": "3",
 "@castrange": "3",
 "@hidespelleffecticon": "true",
 "@bindtoitem": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.recastdelay$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$energyusage$"
    },
    {
     "@tag": "$castingtime$"
    },
    {
     "@tag": "$castrange$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.multispell[0].timeoutcooldown$"
    }
   ]
  }
 },
 "nop": {
  "@target": "ground",
  "@skillshotindicatormin": "3",
  "@skillshotindicatormax": "3"
 },
 "pulsingspell": {
  "@initialinterval": "0.1",
  "@interval": "1",
  "@count": "1",
  "@spell": "CRYSTAL_SCYTHE_DASH_AREA",
  "@target": "self"
 },
 "dash": {
  "@movespeed": "30",
  "@instantAnimTransition": "true",
  "@scaleAnim": "true",
  "@ruleset": "constanttime",
  "@animID": "melee_dash_area",
  "@standtime": "0.25",
  "@endeffect": "CRYSTAL_SCYTHE_DASH_EFFECT",
  "@mindistance": "3",
  "@maxdistance": "3",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "multispell": {
  "@spell": "CRYSTAL_SCYTHE_DASH_MULTI",
  "@slot": "offhandormainhand3",
  "@timewindow": "12",
  "@timeoutcooldown": "20",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@castableonlyonce": "false"
 }
}

Abilities