Tobender SturmActive
LIGHTNING_ARROW
Feuert einen vom Sturm erfüllten Pfeil in die anvisierte Richtung, dieser explodiert mit einem Treffer an einem Gegner zu einer Gewitterwolke mit 5m Radius, die für 5s bestehen bleibt.
Verursacht alle 0.3s 71 magischen Schaden (dieser Schaden kann nicht reflektiert werden).
Gegner, die das Gebiet verlassen, erleiden weiterhin über 2.1s 495 magischen Schaden (dies gilt auch, wenn die Wolke verschwindet).
Immer, wenn die Fertigkeit Schaden anrichtet, unterbricht sie damit das Zauberwirken des getroffenen Gegners.
Stats
| Energy cost | 64 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 26 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $LIGHTNING_ARROW_AREA.spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | $LIGHTNING_ARROW_AREA.spelleffectarea[0].time | 5 | — | 5s |
| {2} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].change | -21 | ×3.368 | 71 |
| {3} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].interval | 0.3 | — | 0.3s |
| {4} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].totalchange | -147 | ×3.368 | 495 |
| {5} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].totalduration | 2.1 | — | 2.1s |
Ability definition
{
"@uniquename": "LIGHTNING_ARROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "19",
"@castrange": "26",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "1",
"@effect": "LIGHTNING_ARROW_AREA",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "26",
"@skillshotindicatormin": "26",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3;0.9:24",
"rectangle": {
"@width": "2.5",
"@height": "4"
}
}
}
}
}
}