Tempesta furiosaActive
LIGHTNING_ARROW
Scagli una freccia infusa di tempesta nella direzione bersaglio, che esplode in una nube temporalesca con un raggio di 5m e che dura 5s dall'impatto con un nemico.
Infligge 71 danni magici ogni 0.3s (il danno non può essere riflesso).
I nemici che abbandonano l'area d'effetto continuano a subire 495 danni magici nell'arco di 2.1s (lo stesso si verifica quando la nube scompare).
Ogni volta che l'abilità infligge danni, interrompe il lancio di abilità dei nemici colpiti.
Stats
| Energy cost | 64 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 26 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $LIGHTNING_ARROW_AREA.spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | $LIGHTNING_ARROW_AREA.spelleffectarea[0].time | 5 | — | 5s |
| {2} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].change | -21 | ×3.368 | 71 |
| {3} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].interval | 0.3 | — | 0.3s |
| {4} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].totalchange | -147 | ×3.368 | 495 |
| {5} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].totalduration | 2.1 | — | 2.1s |
Ability definition
{
"@uniquename": "LIGHTNING_ARROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "19",
"@castrange": "26",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "1",
"@effect": "LIGHTNING_ARROW_AREA",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "26",
"@skillshotindicatormin": "26",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3;0.9:24",
"rectangle": {
"@width": "2.5",
"@height": "4"
}
}
}
}
}
}