Raging StormActive
LIGHTNING_ARROW
Shoot a storm-infused arrow in the targeted direction, which explodes into a 5m radius stormcloud lasting 5s upon impact with an enemy.
Deals 71 magical damage every 0.3s (this damage cannot be reflected).
Enemies leaving the area will continue to take 495 magical damage over 2.1s (this also happens after the cloud disappears).
Whenever the ability deals damage, it will interrupt the hit enemy's spell casting.
Stats
| Energy cost | 64 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 26 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $LIGHTNING_ARROW_AREA.spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | $LIGHTNING_ARROW_AREA.spelleffectarea[0].time | 5 | — | 5s |
| {2} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].change | -21 | ×3.368 | 71 |
| {3} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].interval | 0.3 | — | 0.3s |
| {4} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].totalchange | -147 | ×3.368 | 495 |
| {5} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].totalduration | 2.1 | — | 2.1s |
Ability definition
{
"@uniquename": "LIGHTNING_ARROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "19",
"@castrange": "26",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "1",
"@effect": "LIGHTNING_ARROW_AREA",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "26",
"@skillshotindicatormin": "26",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3;0.9:24",
"rectangle": {
"@width": "2.5",
"@height": "4"
}
}
}
}
}
}