AnsturmActive
SPINNING_SMASH
Wirble in Richtung der Zielposition, schwinge für 1.2sdeinen Hammer mit 3.5m Radius um dich herum.
Zieht bis zu 10 der Gegner, an denen du vorbeikommst, mit dir und betäubt sie für 1.3s.
Verursacht alle 0.2s 93 physischen Schaden.
Wenn du deine Zielposition erreicht hast, schlägst du den Hammer nach 0.5s in den Boden, dies schleudert alle Gegner in 5m Radius für 0.5s in die Luft.
Verursacht 386 physischen Schaden.
Stats
| Energy cost | 72 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | aura[0].auraradius | 3.5 | — | 3.5m |
| {1} | pulsingspell[0].time | 1.2 | — | 1.2s |
| {2} | $SPINNING_SMASH_EFFECT2.pull[0].maxeffectareatargets | 10 | — | 10 |
| {3} | $SPINNING_SMASH_EFFECT.stun[0].time | 0.8 | ×1.623 | 1.3s |
| {4} | $SPINNING_SMASH_EFFECT2.directattributechange.change | -27 | ×3.443 | 93 |
| {5} | pulsingspell.interval | 0.2 | — | 0.2s |
| {6} | $SPINNING_SMASH_END.hitdelay | 0.5 | — | 0.5s |
| {7} | $SPINNING_SMASH_KNOCKBACK.knockback[0].effectarearadius | 5 | — | 5m |
| {8} | $SPINNING_SMASH_KNOCKBACK.knockback[0].duration | 0.5 | — | 0.5s |
| {9} | $SPINNING_SMASH_END.directattributechange[0].change | -112 | ×3.443 | 386 |
Ability definition
{
"@uniquename": "SPINNING_SMASH",
"@target": "ground",
"@castingtime": "0",
"@recastdelay": "30",
"@energyusage": "21",
"@castrange": "13",
"@hitdelay": "0",
"@standtime": "0",
"@category": "instant",
"@uitype": "crowdcontrol",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@interruptiblebyspell": "false",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "alwayslookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "ground",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"aura": {
"@target": "self",
"@spell": "SPINNING_SMASH_EFFECT",
"@auraradius": "3.5",
"@time": "1",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false"
},
"pulsingspell": {
"@spell": "SPINNING_SMASH_EFFECT2",
"@target": "self",
"@initialinterval": "0",
"@interval": "0.2",
"@count": "6"
},
"dash": {
"@movespeed": "13",
"@endpositionoffset": "-3",
"@ruleset": "constanttime",
"@standtime": "1",
"@scaleAnim": "true",
"@animID": "spinattack",
"@endeffect": "SPINNING_SMASH_END",
"@endeffecttarget": "moving"
}
}