Assalto furiosoActive
SPINNING_SMASH
Ti muovi verso la posizione bersaglio, facendo vorticare il martello in un raggio di 3.5m attorno a te per 1.2s.
Trascina verso di te fino a 10 nemici che si trovano nella traiettoria stordendoli per 1.3s.
Infligge 93 danni fisici ogni 0.2s.
Raggiungi la posizione bersaglio e dopo 0.5s schianti il martello al suolo, lanciando in aria tutti i nemici in un raggio di 5m per 0.5s.
Infligge 386 danni fisici.
Stats
| Energy cost | 72 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | aura[0].auraradius | 3.5 | — | 3.5m |
| {1} | pulsingspell[0].time | 1.2 | — | 1.2s |
| {2} | $SPINNING_SMASH_EFFECT2.pull[0].maxeffectareatargets | 10 | — | 10 |
| {3} | $SPINNING_SMASH_EFFECT.stun[0].time | 0.8 | ×1.623 | 1.3s |
| {4} | $SPINNING_SMASH_EFFECT2.directattributechange.change | -27 | ×3.443 | 93 |
| {5} | pulsingspell.interval | 0.2 | — | 0.2s |
| {6} | $SPINNING_SMASH_END.hitdelay | 0.5 | — | 0.5s |
| {7} | $SPINNING_SMASH_KNOCKBACK.knockback[0].effectarearadius | 5 | — | 5m |
| {8} | $SPINNING_SMASH_KNOCKBACK.knockback[0].duration | 0.5 | — | 0.5s |
| {9} | $SPINNING_SMASH_END.directattributechange[0].change | -112 | ×3.443 | 386 |
Ability definition
{
"@uniquename": "SPINNING_SMASH",
"@target": "ground",
"@castingtime": "0",
"@recastdelay": "30",
"@energyusage": "21",
"@castrange": "13",
"@hitdelay": "0",
"@standtime": "0",
"@category": "instant",
"@uitype": "crowdcontrol",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@interruptiblebyspell": "false",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "alwayslookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "ground",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"aura": {
"@target": "self",
"@spell": "SPINNING_SMASH_EFFECT",
"@auraradius": "3.5",
"@time": "1",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false"
},
"pulsingspell": {
"@spell": "SPINNING_SMASH_EFFECT2",
"@target": "self",
"@initialinterval": "0",
"@interval": "0.2",
"@count": "6"
},
"dash": {
"@movespeed": "13",
"@endpositionoffset": "-3",
"@ruleset": "constanttime",
"@standtime": "1",
"@scaleAnim": "true",
"@animID": "spinattack",
"@endeffect": "SPINNING_SMASH_END",
"@endeffecttarget": "moving"
}
}