Cursed SickleActive
CURSEBLADE
Shoot a Cursed Sickle in the targeted direction, piercing through all enemies. The sickle returns to the cast position after it reaches the full cast range, applying all its effects again.
Deals 60 magical damage.
Applies one Vile Curse Charge to each enemy hit.
Each Vile Curse Charge deals 243 magical damage over 10s (stacks up to 4 times).
Stats
| Energy cost | 20 |
|---|---|
| Cooldown | 5 s |
| Cast time | Instant |
| Range | 16 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's Cursed StaffElder's Great Cursed StaffElder's Demonic StaffElder's Lifecurse StaffElder's Cursed SkullElder's Damnation StaffElder's ShadowcallerElder's Rotcaller Staff
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CURSEBLADE_EFFECT.directattributechange[0].change | -20.84 | ×2.870 | 60 |
| {1} | $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange | -84.7 | ×2.870 | 243 |
| {2} | $CURSEDOT_EFFECT.attributechangeovertime[0].time | 10 | — | 10s |
| {3} | $CURSEDOT_EFFECT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "CURSEBLADE",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "5",
"@energyusage": "7",
"@castrange": "16",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "2.5",
"@effect": "CURSEBLADE_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@skillshotindicatormax": "16",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "AS 0:2; 0.85:15; 2.5:2",
"circle": {
"@radius": "2"
}
}
}
}
}
}