This site is in early development. Sections are still being written and figures may change.

All Things Albion
詛咒鐮刀

詛咒鐮刀Active

CURSEBLADE

朝目標方向投擲詛咒鐮刀,穿透所有敵人。鐮刀飛至最大射程後會返回施放位置,回程時可再次施加其所有效果

造成60點魔法傷害
對每個擊中的敵人施加一層穢咒層數

每層穢咒層數會在10s內造成243點魔法傷害(最多可疊加4層)。

Stats

Energy cost20
Cooldown5 s
Cast timeInstant
Range16 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禪師級詛咒法杖禪師級詛咒長杖禪師級惡魔法杖禪師級命咒法杖禪師級詛咒頭骨禪師級天譴法杖禪師級喚影者禪師級腐敗呼喚者

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CURSEBLADE_EFFECT.directattributechange[0].change -20.84 ×2.870 60
{1} $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange -84.7 ×2.870 243
{2} $CURSEDOT_EFFECT.attributechangeovertime[0].time 10 10s
{3} $CURSEDOT_EFFECT.maxcharges 4 4

Ability definition

{
 "@uniquename": "CURSEBLADE",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@category": "damage",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.3",
 "@disruptionfactor": "1",
 "@recastdelay": "5",
 "@energyusage": "7",
 "@castrange": "16",
 "@uitype": "damage",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@unlockedtoequip": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spelleffectarea": {
  "@visible": "false",
  "@time": "2.5",
  "@effect": "CURSEBLADE_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@skillshotindicatormax": "16",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "AS                 0:2;                 0.85:15;                 2.5:2",
     "circle": {
      "@radius": "2"
     }
    }
   }
  }
 }
}

Abilities