Faucille mauditeActive
CURSEBLADE
Lancez une Faucille maudite dans la direction ciblée, transperçant tous les ennemis. La faucille retourne à sa position de départ après avoir atteint sa portée maximale, appliquant tous ses effets à nouveau.
Inflige 60 dégâts magiques.
Applique une charge de Malédiction infâme à chaque ennemi touché.
Chaque charge de Malédiction infâme inflige 243 dégâts magiques pendant 10s (Cumulable jusqu'à 4 fois).
Stats
| Energy cost | 20 |
|---|---|
| Cooldown | 5 s |
| Cast time | Instant |
| Range | 16 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Bâton damné du sageGrand bâton damné du sageBâton démoniaque du sageBâton de malédiction de vie du sageCrâne damné du sageBâton de la damnation du sageMande-ténèbres du sageBâton de Putréfaction du Sage
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CURSEBLADE_EFFECT.directattributechange[0].change | -20.84 | ×2.870 | 60 |
| {1} | $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange | -84.7 | ×2.870 | 243 |
| {2} | $CURSEDOT_EFFECT.attributechangeovertime[0].time | 10 | — | 10s |
| {3} | $CURSEDOT_EFFECT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "CURSEBLADE",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "5",
"@energyusage": "7",
"@castrange": "16",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "2.5",
"@effect": "CURSEBLADE_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@skillshotindicatormax": "16",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "AS 0:2; 0.85:15; 2.5:2",
"circle": {
"@radius": "2"
}
}
}
}
}
}