GrudgeActive
CURSEDHANDS_STACKUP
Enchant the targeted ally's Auto-Attacks for the next 10s.
Each Auto-Attack deals extra magical damage based on the time the buffed ally has not attacked.
Time: 0s | 0.5s | 1s | 1.5s | 2s
Damage: 50 | 63 | 155 | 255 | 382
Stats
| Energy cost | 32 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 8 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's Great Cursed StaffElder's Demonic StaffElder's Cursed StaffElder's Lifecurse StaffElder's Cursed SkullElder's Damnation StaffElder's ShadowcallerElder's Rotcaller Staff
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyeffectoneventactive[0].time | 10 | — | 10s |
| {1} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].change | -16 | ×3.153 | 50 |
| {2} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value | -20 | ×3.153 | 63 |
| {3} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value | -49 | ×3.153 | 155 |
| {4} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value | -81 | ×3.153 | 255 |
| {5} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[3].value | -121 | ×3.153 | 382 |
Ability definition
{
"@uniquename": "CURSEDHANDS_STACKUP",
"@target": "friendall",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "10",
"@castrange": "8",
"@uitype": "buff",
"@category": "buff",
"@unlockedtoequip": "false",
"@animIgnoreHitDelay": "true",
"@showrange": "true",
"@assessment": "positive",
"@namelocatag": "@SPELLS_CURSEDHANDS",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_CURSEDHANDS_STACKUP_EFFECT_DESC",
"@maxstack": "1",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"pulsingspell": {
"@target": "friendall",
"@spell": "CURSEDHANDS_STACKUP_STACK",
"@initialinterval": "0",
"@interval": "0.5",
"@count": "21",
"@castspellas": "spelltarget"
},
"applyeffectoneventactive": {
"@event": "AutoAttack",
"@target": "friendall",
"@spell": "CURSEDHANDS_STACKUP_DAMAGE",
"@count": "99",
"@applychance": "1",
"@applyeffecttarget": "enemy",
"@time": "10",
"@castspellas": "eventtarget"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}