This site is in early development. Sections are still being written and figures may change.

All Things Albion
Dendam

DendamActive

CURSEDHANDS_STACKUP

Enchant Auto-Serang sekutu yang ditarget selama 10s.

Tiap Auto-Serang memberikan damage sihir ekstra berdasarkan waktu sekutu yang di-buff belum menyerang.

Waktu: 0 detik | 0,5 detik | 1 detik | 1,5 detik | 2 detik
Damage: 50 | 63 | 155 | 255 | 382

Stats

Energy cost32
Cooldown20 s
Cast timeInstant
Range8 m
TargetAlly

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Tongkat Terkutuk Besar TetuaTongkat Jahat TetuaTongkat Terkutuk TetuaTongkat Kutukan Hidup TetuaJemala Terkutuk TetuaTongkat Kutukan TetuaPemanggil Bayangan TetuaTongkat Pemanggil Tembelang Tetua

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyeffectoneventactive[0].time 10 10s
{1} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].change -16 ×3.153 50
{2} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value -20 ×3.153 63
{3} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value -49 ×3.153 155
{4} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value -81 ×3.153 255
{5} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[3].value -121 ×3.153 382

Ability definition

{
 "@uniquename": "CURSEDHANDS_STACKUP",
 "@target": "friendall",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "10",
 "@castrange": "8",
 "@uitype": "buff",
 "@category": "buff",
 "@unlockedtoequip": "false",
 "@animIgnoreHitDelay": "true",
 "@showrange": "true",
 "@assessment": "positive",
 "@namelocatag": "@SPELLS_CURSEDHANDS",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_CURSEDHANDS_STACKUP_EFFECT_DESC",
 "@maxstack": "1",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "pulsingspell": {
  "@target": "friendall",
  "@spell": "CURSEDHANDS_STACKUP_STACK",
  "@initialinterval": "0",
  "@interval": "0.5",
  "@count": "21",
  "@castspellas": "spelltarget"
 },
 "applyeffectoneventactive": {
  "@event": "AutoAttack",
  "@target": "friendall",
  "@spell": "CURSEDHANDS_STACKUP_DAMAGE",
  "@count": "99",
  "@applychance": "1",
  "@applyeffecttarget": "enemy",
  "@time": "10",
  "@castspellas": "eventtarget"
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities