DendamActive
CURSEDHANDS_STACKUP
Enchant Auto-Serang sekutu yang ditarget selama 10s.
Tiap Auto-Serang memberikan damage sihir ekstra berdasarkan waktu sekutu yang di-buff belum menyerang.
Waktu: 0 detik | 0,5 detik | 1 detik | 1,5 detik | 2 detik
Damage: 50 | 63 | 155 | 255 | 382
Stats
| Energy cost | 32 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 8 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Tongkat Terkutuk Besar TetuaTongkat Jahat TetuaTongkat Terkutuk TetuaTongkat Kutukan Hidup TetuaJemala Terkutuk TetuaTongkat Kutukan TetuaPemanggil Bayangan TetuaTongkat Pemanggil Tembelang Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyeffectoneventactive[0].time | 10 | — | 10s |
| {1} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].change | -16 | ×3.153 | 50 |
| {2} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value | -20 | ×3.153 | 63 |
| {3} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value | -49 | ×3.153 | 155 |
| {4} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value | -81 | ×3.153 | 255 |
| {5} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[3].value | -121 | ×3.153 | 382 |
Ability definition
{
"@uniquename": "CURSEDHANDS_STACKUP",
"@target": "friendall",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "10",
"@castrange": "8",
"@uitype": "buff",
"@category": "buff",
"@unlockedtoequip": "false",
"@animIgnoreHitDelay": "true",
"@showrange": "true",
"@assessment": "positive",
"@namelocatag": "@SPELLS_CURSEDHANDS",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_CURSEDHANDS_STACKUP_EFFECT_DESC",
"@maxstack": "1",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"pulsingspell": {
"@target": "friendall",
"@spell": "CURSEDHANDS_STACKUP_STACK",
"@initialinterval": "0",
"@interval": "0.5",
"@count": "21",
"@castspellas": "spelltarget"
},
"applyeffectoneventactive": {
"@event": "AutoAttack",
"@target": "friendall",
"@spell": "CURSEDHANDS_STACKUP_DAMAGE",
"@count": "99",
"@applychance": "1",
"@applyeffecttarget": "enemy",
"@time": "10",
"@castspellas": "eventtarget"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}