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All Things Albion
Rancune

RancuneActive

CURSEDHANDS_STACKUP

Enchantez les auto attaques de l'allié ciblé pendant 10s.

Chaque auto attaque inflige des dégâts magiques supplémentaires en fonction de la durée pendant laquelle l'allié n'a pas attaqué.

Durée: 0s | 0.5s | 1s | 1.5s | 2s
Dégâts : 50 | 63 | 155 | 255 | 382

Stats

Energy cost32
Cooldown20 s
Cast timeInstant
Range8 m
TargetAlly

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Grand bâton damné du sageBâton démoniaque du sageBâton damné du sageBâton de malédiction de vie du sageCrâne damné du sageBâton de la damnation du sageMande-ténèbres du sageBâton de Putréfaction du Sage

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyeffectoneventactive[0].time 10 10s
{1} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].change -16 ×3.153 50
{2} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value -20 ×3.153 63
{3} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value -49 ×3.153 155
{4} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value -81 ×3.153 255
{5} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[3].value -121 ×3.153 382

Ability definition

{
 "@uniquename": "CURSEDHANDS_STACKUP",
 "@target": "friendall",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "10",
 "@castrange": "8",
 "@uitype": "buff",
 "@category": "buff",
 "@unlockedtoequip": "false",
 "@animIgnoreHitDelay": "true",
 "@showrange": "true",
 "@assessment": "positive",
 "@namelocatag": "@SPELLS_CURSEDHANDS",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_CURSEDHANDS_STACKUP_EFFECT_DESC",
 "@maxstack": "1",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "pulsingspell": {
  "@target": "friendall",
  "@spell": "CURSEDHANDS_STACKUP_STACK",
  "@initialinterval": "0",
  "@interval": "0.5",
  "@count": "21",
  "@castspellas": "spelltarget"
 },
 "applyeffectoneventactive": {
  "@event": "AutoAttack",
  "@target": "friendall",
  "@spell": "CURSEDHANDS_STACKUP_DAMAGE",
  "@count": "99",
  "@applychance": "1",
  "@applyeffecttarget": "enemy",
  "@time": "10",
  "@castspellas": "eventtarget"
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities