Anguished SoulActive
CURSED_WALL
Send an Anguished Soul in the targeted direction, passing through all enemies.
Deals 505 magical damage.
Any enemy hit will be feared for a duration based on the amount of Vile Curse Charges on them.
Charges: 0 | 1| 2 | 3 | 4
Fear Duration: 1.25s | 1.5s | 1.75s | 2s | 2.25s
Consumes up to 2 Vile Curse charges on the enemy.
Stats
| Energy cost | 60 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 22 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CURSED_WALL_EFFECT.directattributechange[0].change | -160 | ×3.153 | 505 |
| {1} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[0].time | 1.25 | — | 1.25s |
| {2} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[1].time | 1.5 | — | 1.5s |
| {3} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[2].time | 1.75 | — | 1.75s |
| {4} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[3].time | 2 | — | 2s |
| {5} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[4].time | 2.25 | — | 2.25s |
Ability definition
{
"@uniquename": "CURSED_WALL",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "0.7",
"@recastdelay": "25",
"@energyusage": "19",
"@castrange": "22",
"@uitype": "debuff",
"@category": "debuff",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@animIgnoreHitDelay": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"rectangle": {
"@width": "6",
"@height": "4.5"
}
},
"fill": {
"rectangle": {
"@width": "6",
"@height": "0-4.5"
}
}
}
},
"spelleffectarea": {
"@effect": "CURSED_WALL_EFFECT",
"@position": "atcaster",
"@rotation": "casterrotation",
"@time": "2.6",
"@target": "enemy",
"@removeonleave": "false",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormin": "22",
"@skillshotindicatormax": "22",
"area": {
"shape": {
"node": {
"@distance": "A 0:0;2.5:20.5",
"rectangle": {
"@width": "6",
"@height": "4.5"
}
}
}
}
}
}