Roh TersiksaActive
CURSED_WALL
Mengirim Roh Tersiksa ke arah tertarget, menembus semua musuh.
Memberikan 505 damage sihir.
Setiap musuh yang terkena akan takut selama durasi berdasarkan dari jumlah Charge Kutukan Keji pada mereka.
Charge: 0 | 1| 2 | 3 | 4
Durasi Takut: 1.25s | 1.5s | 1.75s | 2s | 2.25s
Mengonsumsi hingga 2 Charge Kutukan Keji pada musuh.
Stats
| Energy cost | 60 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 22 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CURSED_WALL_EFFECT.directattributechange[0].change | -160 | ×3.153 | 505 |
| {1} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[0].time | 1.25 | — | 1.25s |
| {2} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[1].time | 1.5 | — | 1.5s |
| {3} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[2].time | 1.75 | — | 1.75s |
| {4} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[3].time | 2 | — | 2s |
| {5} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[4].time | 2.25 | — | 2.25s |
Ability definition
{
"@uniquename": "CURSED_WALL",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "0.7",
"@recastdelay": "25",
"@energyusage": "19",
"@castrange": "22",
"@uitype": "debuff",
"@category": "debuff",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@animIgnoreHitDelay": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"rectangle": {
"@width": "6",
"@height": "4.5"
}
},
"fill": {
"rectangle": {
"@width": "6",
"@height": "0-4.5"
}
}
}
},
"spelleffectarea": {
"@effect": "CURSED_WALL_EFFECT",
"@position": "atcaster",
"@rotation": "casterrotation",
"@time": "2.6",
"@target": "enemy",
"@removeonleave": "false",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormin": "22",
"@skillshotindicatormax": "22",
"area": {
"shape": {
"node": {
"@distance": "A 0:0;2.5:20.5",
"rectangle": {
"@width": "6",
"@height": "4.5"
}
}
}
}
}
}