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All Things Albion
Roh Tersiksa

Roh TersiksaActive

CURSED_WALL

Mengirim Roh Tersiksa ke arah tertarget, menembus semua musuh.
Memberikan 505 damage sihir.
Setiap musuh yang terkena akan takut selama durasi berdasarkan dari jumlah Charge Kutukan Keji pada mereka.

Charge: 0 | 1| 2 | 3 | 4
Durasi Takut: 1.25s | 1.5s | 1.75s | 2s | 2.25s

Mengonsumsi hingga 2 Charge Kutukan Keji pada musuh.

Stats

Energy cost60
Cooldown25 s
Cast timeInstant
Range22 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Tongkat Jahat Tetua

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CURSED_WALL_EFFECT.directattributechange[0].change -160 ×3.153 505
{1} $CURSED_WALL_FEAR_EFFECT.forcedmovement[0].time 1.25 1.25s
{2} $CURSED_WALL_FEAR_EFFECT.forcedmovement[1].time 1.5 1.5s
{3} $CURSED_WALL_FEAR_EFFECT.forcedmovement[2].time 1.75 1.75s
{4} $CURSED_WALL_FEAR_EFFECT.forcedmovement[3].time 2 2s
{5} $CURSED_WALL_FEAR_EFFECT.forcedmovement[4].time 2.25 2.25s

Ability definition

{
 "@uniquename": "CURSED_WALL",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0.2",
 "@disruptionfactor": "0.7",
 "@recastdelay": "25",
 "@energyusage": "19",
 "@castrange": "22",
 "@uitype": "debuff",
 "@category": "debuff",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@animIgnoreHitDelay": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "atcaster",
  "@visible": "true",
  "area": {
   "shape": {
    "rectangle": {
     "@width": "6",
     "@height": "4.5"
    }
   },
   "fill": {
    "rectangle": {
     "@width": "6",
     "@height": "0-4.5"
    }
   }
  }
 },
 "spelleffectarea": {
  "@effect": "CURSED_WALL_EFFECT",
  "@position": "atcaster",
  "@rotation": "casterrotation",
  "@time": "2.6",
  "@target": "enemy",
  "@removeonleave": "false",
  "@visible": "false",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormin": "22",
  "@skillshotindicatormax": "22",
  "area": {
   "shape": {
    "node": {
     "@distance": "A 0:0;2.5:20.5",
     "rectangle": {
      "@width": "6",
      "@height": "4.5"
     }
    }
   }
  }
 }
}

Abilities