Alma AngustiadaActive
CURSED_WALL
Envia uma Alma Angustiada na direção alvo, passando por todos os inimigos.
Causa 505 de dano mágico.
Qualquer inimigo atingido será amedrontado por uma duração baseada na quantidade de Cargas de Maldição Vil neles.
Cargas: 0 | 1| 2 | 3 | 4
Duração do medo: 1.25s | 1.5s | 1.75s | 2s | 2.25s
Consome até 2 Cargas de Maldição Vil no inimigo.
Stats
| Energy cost | 60 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 22 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CURSED_WALL_EFFECT.directattributechange[0].change | -160 | ×3.153 | 505 |
| {1} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[0].time | 1.25 | — | 1.25s |
| {2} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[1].time | 1.5 | — | 1.5s |
| {3} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[2].time | 1.75 | — | 1.75s |
| {4} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[3].time | 2 | — | 2s |
| {5} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[4].time | 2.25 | — | 2.25s |
Ability definition
{
"@uniquename": "CURSED_WALL",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "0.7",
"@recastdelay": "25",
"@energyusage": "19",
"@castrange": "22",
"@uitype": "debuff",
"@category": "debuff",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@animIgnoreHitDelay": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"rectangle": {
"@width": "6",
"@height": "4.5"
}
},
"fill": {
"rectangle": {
"@width": "6",
"@height": "0-4.5"
}
}
}
},
"spelleffectarea": {
"@effect": "CURSED_WALL_EFFECT",
"@position": "atcaster",
"@rotation": "casterrotation",
"@time": "2.6",
"@target": "enemy",
"@removeonleave": "false",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormin": "22",
"@skillshotindicatormax": "22",
"area": {
"shape": {
"node": {
"@distance": "A 0:0;2.5:20.5",
"rectangle": {
"@width": "6",
"@height": "4.5"
}
}
}
}
}
}