Reckless ChargeActive
DASHDMG
Dash towards the targeted position, throwing all enemies you pass through into the air for 0.6s.
Deals physical damage based on the amount of Spirit Spear Charges on you.
Spirit Spear Charges: 0 | 1 | 2 | 3
Damage: 201 | 323 | 485 | 687
Consumes all your Spirit Spear Charges.
Stats
| Energy cost | 59 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DASHDMG_KNOCKBACK.knockback[0].duration | 0.6 | — | 0.6s |
| {1} | $DASHDMG_EFFECT.directattributechange[0].change | -61 | ×3.301 | 201 |
| {2} | $DASHDMG_EFFECT.directattributechange[1].change | -98 | ×3.301 | 323 |
| {3} | $DASHDMG_EFFECT.directattributechange[2].change | -147 | ×3.301 | 485 |
| {4} | $DASHDMG_EFFECT.directattributechange[3].change | -208 | ×3.301 | 687 |
Ability definition
{
"@uniquename": "DASHDMG",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "18",
"@castrange": "13",
"@uitype": "movement",
"@category": "damage",
"@usableincombat": "true",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@skillshotindicatormax": "13"
},
"aura": {
"@target": "self",
"@spell": "DASHDMG_EFFECT",
"@auraradius": "3",
"@time": "1",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false"
},
"dash": {
"@movespeed": "40",
"@scaleAnim": "true",
"@animID": "leap_spear",
"@endeffect": "DASHDMG_END",
"@mindistance": "9",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"spelleffectfx": {}
}