Demon ArrowActive
HELL_ARROW
Shoot an arrow infused with demonic power in the targeted direction, piercing through all enemies.
Deals physical damage to enemy players based on the number of enemies the arrow has already hit (the damage can't be reflected).
Deals 1288 physical damage to enemy mobs.
Enemies Hit: 1st | 2nd | 3rd | 4th or more
Damage: 623 | 843 | 1064 | 1288
Stats
| Energy cost | 59 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 24 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HELL_ARROW_DAMAGE.directattributechange[1].change | -391 | ×3.295 | 1288 |
| {1} | $HELL_ARROW_DAMAGE.directattributechange[0].change | -189 | ×3.295 | 623 |
| {2} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value | -256 | ×3.295 | 843 |
| {3} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value | -323 | ×3.295 | 1064 |
| {4} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value | -391 | ×3.295 | 1288 |
Ability definition
{
"@uniquename": "HELL_ARROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "crowdcontrol",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "25",
"@energyusage": "18",
"@castrange": "24",
"@adjustgroundtargettorange": "true",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[1].change$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value$"
}
]
}
},
"spelleffectarea": {
"@visible": "false",
"@time": "0.85",
"@effect": "HELL_ARROW_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "24",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:0.5;0.75:21",
"rectangle": {
"@width": "2",
"@height": "A 0:1;0.25:6"
}
}
}
}
}
}