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All Things Albion
Şeytani Ok

Şeytani OkActive

HELL_ARROW

Hedef yönde, tüm düşmanları delip geçen, şeytani güç dolu bir ok fırlatır.
Okun vurduğu düşman sayısına bağlı olarak düşman oyunculara fiziksel hasar verir (hasar yansıtılamaz).
Düşmanlara 1288 fiziksel hasar verir.

İsabet Alan Düşmanlar: 1. | 2. | 3. | 4. veya fazlası
Hasar: 623 | 843 | 1064 | 1288

Stats

Energy cost59
Cooldown25 s
Cast timeInstant
Range24 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce Ağıt Yayı

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $HELL_ARROW_DAMAGE.directattributechange[1].change -391 ×3.295 1288
{1} $HELL_ARROW_DAMAGE.directattributechange[0].change -189 ×3.295 623
{2} $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value -256 ×3.295 843
{3} $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value -323 ×3.295 1064
{4} $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value -391 ×3.295 1288

Ability definition

{
 "@uniquename": "HELL_ARROW",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@category": "crowdcontrol",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "25",
 "@energyusage": "18",
 "@castrange": "24",
 "@adjustgroundtargettorange": "true",
 "@uitype": "crowdcontrol",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[1].change$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "0.85",
  "@effect": "HELL_ARROW_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "24",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "A 0:0.5;0.75:21",
     "rectangle": {
      "@width": "2",
      "@height": "A 0:1;0.25:6"
     }
    }
   }
  }
 }
}

Abilities