惡魔箭矢Active
HELL_ARROW
朝目標方向發射一支注入惡魔力量的箭矢,穿透所有敵人。
基於箭矢已經擊中的敵人數量,對敵對玩家造成物理傷害(此傷害無法被反彈)。
對敵對怪物造成1288點物理傷害。
擊中敵人數:第1個 | 第2個 | 第3個| 第4個或更多
傷害:623 | 843 | 1064 | 1288
Stats
| Energy cost | 59 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 24 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HELL_ARROW_DAMAGE.directattributechange[1].change | -391 | ×3.295 | 1288 |
| {1} | $HELL_ARROW_DAMAGE.directattributechange[0].change | -189 | ×3.295 | 623 |
| {2} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value | -256 | ×3.295 | 843 |
| {3} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value | -323 | ×3.295 | 1064 |
| {4} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value | -391 | ×3.295 | 1288 |
Ability definition
{
"@uniquename": "HELL_ARROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "crowdcontrol",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "25",
"@energyusage": "18",
"@castrange": "24",
"@adjustgroundtargettorange": "true",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[1].change$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value$"
}
]
}
},
"spelleffectarea": {
"@visible": "false",
"@time": "0.85",
"@effect": "HELL_ARROW_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "24",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:0.5;0.75:21",
"rectangle": {
"@width": "2",
"@height": "A 0:1;0.25:6"
}
}
}
}
}
}