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All Things Albion
Panah Iblis

Panah IblisActive

HELL_ARROW

Melepas anak panah yang diresapi dengan kekuatan jahat ke arah yang ditargetkan, menembus melalui semua musuh.
Memberikan damage fisik ke pemain musuh berdasarkan jumlah musuh yang telah dikenai anak panah (damage tidak dapat dipantulkan).
Memberikan 1288 damage fisik ke mob musuh.

Musuh Terkena: Pertama | Kedua | Ketiga | Keempat atau lebih
Damage: 623 | 843 | 1064 | 1288

Stats

Energy cost59
Cooldown25 s
Cast timeInstant
Range24 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Busur Ratapan Tetua

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $HELL_ARROW_DAMAGE.directattributechange[1].change -391 ×3.295 1288
{1} $HELL_ARROW_DAMAGE.directattributechange[0].change -189 ×3.295 623
{2} $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value -256 ×3.295 843
{3} $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value -323 ×3.295 1064
{4} $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value -391 ×3.295 1288

Ability definition

{
 "@uniquename": "HELL_ARROW",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@category": "crowdcontrol",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "25",
 "@energyusage": "18",
 "@castrange": "24",
 "@adjustgroundtargettorange": "true",
 "@uitype": "crowdcontrol",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[1].change$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "0.85",
  "@effect": "HELL_ARROW_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "24",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "A 0:0.5;0.75:21",
     "rectangle": {
      "@width": "2",
      "@height": "A 0:1;0.25:6"
     }
    }
   }
  }
 }
}

Abilities