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All Things Albion
Everlasting Spirit

Everlasting SpiritActive

LIFESAVIOR

Invoke a magical ward that lasts 1.5s.

The next time you take damage while the ward is active, you will become immune to further damage for 3s.
Increases all your damage and Healing Cast by 20%.

Stats

Energy cost20%
Cooldown45 s
Cast timeInstant
TargetSelf

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyeffectoneventactive.time 1.5 1.5s
{1} $LIFESAVIOR_EFFECT.buffovertime[0].time 3 3s
{2} $LIFESAVIOR_EFFECT.buffovertime[0].value 0.2 20%

Ability definition

{
 "@uniquename": "LIFESAVIOR",
 "@bindtoitem": "true",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@energyusage": "0.2",
 "@energyusageisrelative": "true",
 "@castingtime": "0",
 "@castrange": "0",
 "@recastdelay": "45",
 "@category": "instant",
 "@uitype": "buff",
 "@autoattackcooldownaftercasting": "DoNotTrigger",
 "@assessment": "positive",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_LIFESAVIOR_COUNTDOWN_DESC",
 "@controllerpreferredtarget": "neutral",
 "applyeffectoneventactive": {
  "@spell": "LIFESAVIOR_EFFECT",
  "@event": "ReceiveDamage",
  "@target": "self",
  "@applyeffecttarget": "self",
  "@time": "1.5",
  "@count": "1"
 },
 "spelleffectfx": [
  {
   "@constraintpreset": "pointconstraint"
  },
  {
   "@constraintpreset": "pointconstraint",
   "@fadeouttime": "1"
  }
 ]
}

Abilities