Everlasting SpiritActive
LIFESAVIOR
Invoke a magical ward that lasts 1.5s.
The next time you take damage while the ward is active, you will become immune to further damage for 3s.
Increases all your damage and Healing Cast by 20%.
Stats
| Energy cost | 20% |
|---|---|
| Cooldown | 45 s |
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyeffectoneventactive.time | 1.5 | — | 1.5s |
| {1} | $LIFESAVIOR_EFFECT.buffovertime[0].time | 3 | — | 3s |
| {2} | $LIFESAVIOR_EFFECT.buffovertime[0].value | 0.2 | — | 20% |
Ability definition
{
"@uniquename": "LIFESAVIOR",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "0.2",
"@energyusageisrelative": "true",
"@castingtime": "0",
"@castrange": "0",
"@recastdelay": "45",
"@category": "instant",
"@uitype": "buff",
"@autoattackcooldownaftercasting": "DoNotTrigger",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_LIFESAVIOR_COUNTDOWN_DESC",
"@controllerpreferredtarget": "neutral",
"applyeffectoneventactive": {
"@spell": "LIFESAVIOR_EFFECT",
"@event": "ReceiveDamage",
"@target": "self",
"@applyeffecttarget": "self",
"@time": "1.5",
"@count": "1"
},
"spelleffectfx": [
{
"@constraintpreset": "pointconstraint"
},
{
"@constraintpreset": "pointconstraint",
"@fadeouttime": "1"
}
]
}