Esprit éternelActive
LIFESAVIOR
Invoquez une barrière magique pendant 1.5s.
La prochaine fois que vous subissez des dégâts alors que la barrière est active, vous devenez immunisé aux dégâts suivants pendant 3s.
Augmente vos dégâts et votre incantation de soins de 20%.
Stats
| Energy cost | 20% |
|---|---|
| Cooldown | 45 s |
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyeffectoneventactive.time | 1.5 | — | 1.5s |
| {1} | $LIFESAVIOR_EFFECT.buffovertime[0].time | 3 | — | 3s |
| {2} | $LIFESAVIOR_EFFECT.buffovertime[0].value | 0.2 | — | 20% |
Ability definition
{
"@uniquename": "LIFESAVIOR",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "0.2",
"@energyusageisrelative": "true",
"@castingtime": "0",
"@castrange": "0",
"@recastdelay": "45",
"@category": "instant",
"@uitype": "buff",
"@autoattackcooldownaftercasting": "DoNotTrigger",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_LIFESAVIOR_COUNTDOWN_DESC",
"@controllerpreferredtarget": "neutral",
"applyeffectoneventactive": {
"@spell": "LIFESAVIOR_EFFECT",
"@event": "ReceiveDamage",
"@target": "self",
"@applyeffecttarget": "self",
"@time": "1.5",
"@count": "1"
},
"spelleffectfx": [
{
"@constraintpreset": "pointconstraint"
},
{
"@constraintpreset": "pointconstraint",
"@fadeouttime": "1"
}
]
}