Roh KekalActive
LIFESAVIOR
Memunculkan bangsal sihir yang aktif selama 1.5s.
Saat berikutnya kamu menerima damage saat bangsal aktif, kamu akan kebal terhadap damage berikutnya selama 3s.
Menambah semua damage dan Rapalan Penyembuhan hingga 20%.
Stats
| Energy cost | 20% |
|---|---|
| Cooldown | 45 s |
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyeffectoneventactive.time | 1.5 | — | 1.5s |
| {1} | $LIFESAVIOR_EFFECT.buffovertime[0].time | 3 | — | 3s |
| {2} | $LIFESAVIOR_EFFECT.buffovertime[0].value | 0.2 | — | 20% |
Ability definition
{
"@uniquename": "LIFESAVIOR",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "0.2",
"@energyusageisrelative": "true",
"@castingtime": "0",
"@castrange": "0",
"@recastdelay": "45",
"@category": "instant",
"@uitype": "buff",
"@autoattackcooldownaftercasting": "DoNotTrigger",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_LIFESAVIOR_COUNTDOWN_DESC",
"@controllerpreferredtarget": "neutral",
"applyeffectoneventactive": {
"@spell": "LIFESAVIOR_EFFECT",
"@event": "ReceiveDamage",
"@target": "self",
"@applyeffecttarget": "self",
"@time": "1.5",
"@count": "1"
},
"spelleffectfx": [
{
"@constraintpreset": "pointconstraint"
},
{
"@constraintpreset": "pointconstraint",
"@fadeouttime": "1"
}
]
}