Бессмертная душаActive
LIFESAVIOR
Призовите магический оберег на 1.5s.
Следующий раз, когда вы будете получать урон при активном обереге, вы получите невосприимчивость к последующему урону на 3s.
Увеличивает весь ваш урон и исходящее исцеление на 20%.
Stats
| Energy cost | 20% |
|---|---|
| Cooldown | 45 s |
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyeffectoneventactive.time | 1.5 | — | 1.5s |
| {1} | $LIFESAVIOR_EFFECT.buffovertime[0].time | 3 | — | 3s |
| {2} | $LIFESAVIOR_EFFECT.buffovertime[0].value | 0.2 | — | 20% |
Ability definition
{
"@uniquename": "LIFESAVIOR",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "0.2",
"@energyusageisrelative": "true",
"@castingtime": "0",
"@castrange": "0",
"@recastdelay": "45",
"@category": "instant",
"@uitype": "buff",
"@autoattackcooldownaftercasting": "DoNotTrigger",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_LIFESAVIOR_COUNTDOWN_DESC",
"@controllerpreferredtarget": "neutral",
"applyeffectoneventactive": {
"@spell": "LIFESAVIOR_EFFECT",
"@event": "ReceiveDamage",
"@target": "self",
"@applyeffecttarget": "self",
"@time": "1.5",
"@count": "1"
},
"spelleffectfx": [
{
"@constraintpreset": "pointconstraint"
},
{
"@constraintpreset": "pointconstraint",
"@fadeouttime": "1"
}
]
}