Bloody ReapActive
SCYTHESWING
Reap all enemies in a 5m radius around you after 0.5s, dealing 371 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.
Target Health: Above 96.8% | Below 96.8%
Damage: 534 | 966
Stats
| Energy cost | 68 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SCYTHESWING_HIT1.directattributechange.effectarearadius | 5 | — | 5m |
| {1} | hitdelay | 0.5 | — | 0.5s |
| {2} | $SCYTHESWING_HIT1.directattributechange[0].change | -98 | ×3.789 | 371 |
| {3} | pulsingspell[0].interval | 0.4 | — | 0.4s |
| {4} | $SCYTHESWING_HIT2.attributechangeovertime[0].time | 3 | — | 3s |
| {5} | $SCYTHESWING_HIT2.attributechangeovertime[1].IfTargetHealthPercentage[0].value | 0.4 | ×2.420 | 96.8% |
| {6} | $SCYTHESWING_HIT2.attributechangeovertime[0].IfTargetHealthPercentage[0].value | 0.4 | ×2.420 | 96.8% |
| {7} | $SCYTHESWING_HIT2.attributechangeovertime[1].totalchange | -141 | ×3.789 | 534 |
| {8} | $SCYTHESWING_HIT2.attributechangeovertime[0].totalchange | -255 | ×3.789 | 966 |
Ability definition
{
"@uniquename": "SCYTHESWING",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0.5",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "18",
"@castrange": "0",
"@uitype": "damage",
"@category": "instant",
"@showrange": "false",
"@assessment": "negative",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_SCYTHESWING_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"@ignoreLegacy250msDelay": "true",
"area": {
"shape": {
"circle": {
"@radius": "5"
}
},
"fill": {
"circle": {
"@radius": "0-5"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SCYTHESWING_HIT1.directattributechange.effectarearadius$"
},
{
"@tag": "$hitdelay$"
},
{
"@tag": "$$SCYTHESWING_HIT1.directattributechange[0].change$"
},
{
"@tag": "$pulsingspell[0].interval$"
},
{
"@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].time$"
},
{
"@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[1].IfTargetHealthPercentage[0].value$"
},
{
"@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].IfTargetHealthPercentage[0].value$"
},
{
"@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[1].totalchange$"
},
{
"@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].totalchange$"
}
]
}
},
"cannotattack": {
"@target": "self",
"@time": "0.5",
"@ignorecrowdcontrolresistance": "true"
},
"applyspell": {
"@target": "self",
"@spell": "SCYTHESWING_HIT1"
},
"pulsingspell": {
"@target": "self",
"@spell": "SCYTHESWING_HIT2",
"@count": "1",
"@initialinterval": "0.4",
"@interval": "0.4"
}
}