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All Things Albion
Bloody Reap

Bloody ReapActive

SCYTHESWING

Reap all enemies in a 5m radius around you after 0.5s, dealing 371 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.

Target Health: Above 96.8% | Below 96.8%
Damage: 534 | 966

Stats

Energy cost68
Cooldown20 s
Cast timeInstant
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Infernal Scythe

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SCYTHESWING_HIT1.directattributechange.effectarearadius 5 5m
{1} hitdelay 0.5 0.5s
{2} $SCYTHESWING_HIT1.directattributechange[0].change -98 ×3.789 371
{3} pulsingspell[0].interval 0.4 0.4s
{4} $SCYTHESWING_HIT2.attributechangeovertime[0].time 3 3s
{5} $SCYTHESWING_HIT2.attributechangeovertime[1].IfTargetHealthPercentage[0].value 0.4 ×2.420 96.8%
{6} $SCYTHESWING_HIT2.attributechangeovertime[0].IfTargetHealthPercentage[0].value 0.4 ×2.420 96.8%
{7} $SCYTHESWING_HIT2.attributechangeovertime[1].totalchange -141 ×3.789 534
{8} $SCYTHESWING_HIT2.attributechangeovertime[0].totalchange -255 ×3.789 966

Ability definition

{
 "@uniquename": "SCYTHESWING",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0.5",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "18",
 "@castrange": "0",
 "@uitype": "damage",
 "@category": "instant",
 "@showrange": "false",
 "@assessment": "negative",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_SCYTHESWING_V2_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "attarget",
  "@visible": "true",
  "@ignoreLegacy250msDelay": "true",
  "area": {
   "shape": {
    "circle": {
     "@radius": "5"
    }
   },
   "fill": {
    "circle": {
     "@radius": "0-5"
    }
   }
  }
 },
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$SCYTHESWING_HIT1.directattributechange.effectarearadius$"
    },
    {
     "@tag": "$hitdelay$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT1.directattributechange[0].change$"
    },
    {
     "@tag": "$pulsingspell[0].interval$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].time$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[1].IfTargetHealthPercentage[0].value$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].IfTargetHealthPercentage[0].value$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[1].totalchange$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].totalchange$"
    }
   ]
  }
 },
 "cannotattack": {
  "@target": "self",
  "@time": "0.5",
  "@ignorecrowdcontrolresistance": "true"
 },
 "applyspell": {
  "@target": "self",
  "@spell": "SCYTHESWING_HIT1"
 },
 "pulsingspell": {
  "@target": "self",
  "@spell": "SCYTHESWING_HIT2",
  "@count": "1",
  "@initialinterval": "0.4",
  "@interval": "0.4"
 }
}

Abilities