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All Things Albion
Vault Leap

Vault LeapActive

VAULT_ATTACK

Vault Leap towards the targeted position, becoming immune to all Crowd Control effects, and damage until impact.
Deals 533 physical damage in a 5m radius on impact.
Throws all enemies hit into the air for 0.7s.

Stats

Energy cost50
Cooldown15 s
Cast time0.6 s
Range13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Quarterstaff

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $VAULT_ATTACK_EFFECT.directattributechange[0].change -161 ×3.311 533
{1} nop[0].effectarearadius 5 5m
{2} $VAULT_ATTACK_KNOCKBACK.knockback[0].duration 0.7 0.7s

Ability definition

{
 "@uniquename": "VAULT_ATTACK",
 "@target": "ground",
 "@castingtime": "0.6",
 "@recastdelay": "15",
 "@energyusage": "15",
 "@castrange": "13",
 "@hitdelay": "0",
 "@standtime": "0",
 "@category": "instant",
 "@uitype": "crowdcontrol",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@ForcedMovementCastAnimMode": "PlayCastEndAnim",
 "@interruptiblebyspell": "false",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "ground",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "invincibility": {
  "@target": "self",
  "@time": "0.5"
 },
 "cceffectimmunity": [
  {
   "@target": "self",
   "@type": "stun",
   "@time": "0.5"
  },
  {
   "@target": "self",
   "@type": "root",
   "@time": "0.5"
  },
  {
   "@target": "self",
   "@type": "silence",
   "@time": "0.5"
  },
  {
   "@target": "self",
   "@type": "slow",
   "@time": "0.5"
  },
  {
   "@target": "self",
   "@type": "forcedmovement",
   "@time": "0.5"
  },
  {
   "@target": "self",
   "@type": "transformationcc",
   "@time": "0.5"
  }
 ],
 "dash": {
  "@movespeed": "50",
  "@ruleset": "constanttime",
  "@standtime": "0.25",
  "@endpositionoffset": "-3",
  "@scaleAnim": "true",
  "@animID": "pole_vault_jump",
  "@endeffect": "VAULT_ATTACK_AREA"
 }
}

Abilities