Vault LeapActive
VAULT_ATTACK
Vault Leap towards the targeted position, becoming immune to all Crowd Control effects, and damage until impact.
Deals 533 physical damage in a 5m radius on impact.
Throws all enemies hit into the air for 0.7s.
Stats
| Energy cost | 50 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.6 s |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $VAULT_ATTACK_EFFECT.directattributechange[0].change | -161 | ×3.311 | 533 |
| {1} | nop[0].effectarearadius | 5 | — | 5m |
| {2} | $VAULT_ATTACK_KNOCKBACK.knockback[0].duration | 0.7 | — | 0.7s |
Ability definition
{
"@uniquename": "VAULT_ATTACK",
"@target": "ground",
"@castingtime": "0.6",
"@recastdelay": "15",
"@energyusage": "15",
"@castrange": "13",
"@hitdelay": "0",
"@standtime": "0",
"@category": "instant",
"@uitype": "crowdcontrol",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@ForcedMovementCastAnimMode": "PlayCastEndAnim",
"@interruptiblebyspell": "false",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"nop": {
"@target": "ground",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"invincibility": {
"@target": "self",
"@time": "0.5"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "0.5"
},
{
"@target": "self",
"@type": "root",
"@time": "0.5"
},
{
"@target": "self",
"@type": "silence",
"@time": "0.5"
},
{
"@target": "self",
"@type": "slow",
"@time": "0.5"
},
{
"@target": "self",
"@type": "forcedmovement",
"@time": "0.5"
},
{
"@target": "self",
"@type": "transformationcc",
"@time": "0.5"
}
],
"dash": {
"@movespeed": "50",
"@ruleset": "constanttime",
"@standtime": "0.25",
"@endpositionoffset": "-3",
"@scaleAnim": "true",
"@animID": "pole_vault_jump",
"@endeffect": "VAULT_ATTACK_AREA"
}
}