This site is in early development. Sections are still being written and figures may change.

All Things Albion
뛰어넘는 도약

뛰어넘는 도약Active

VAULT_ATTACK

목표 위치로 뛰어넘는 도약을 하여 착지하기 전까지 모든 군중 제어 효과대미지로부터 면역 상태가 됩니다.
착지5m 범위 내에 533의 물리 대미지를 입힙니다.
적중한 모든 적을 0.7s 동안 공중으로 던집니다.

Stats

Energy cost50
Cooldown15 s
Cast time0.6 s
Range13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

장로의 쿼터스태프

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $VAULT_ATTACK_EFFECT.directattributechange[0].change -161 ×3.311 533
{1} nop[0].effectarearadius 5 5m
{2} $VAULT_ATTACK_KNOCKBACK.knockback[0].duration 0.7 0.7s

Ability definition

{
 "@uniquename": "VAULT_ATTACK",
 "@target": "ground",
 "@castingtime": "0.6",
 "@recastdelay": "15",
 "@energyusage": "15",
 "@castrange": "13",
 "@hitdelay": "0",
 "@standtime": "0",
 "@category": "instant",
 "@uitype": "crowdcontrol",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@ForcedMovementCastAnimMode": "PlayCastEndAnim",
 "@interruptiblebyspell": "false",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "ground",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "invincibility": {
  "@target": "self",
  "@time": "0.5"
 },
 "cceffectimmunity": [
  {
   "@target": "self",
   "@type": "stun",
   "@time": "0.5"
  },
  {
   "@target": "self",
   "@type": "root",
   "@time": "0.5"
  },
  {
   "@target": "self",
   "@type": "silence",
   "@time": "0.5"
  },
  {
   "@target": "self",
   "@type": "slow",
   "@time": "0.5"
  },
  {
   "@target": "self",
   "@type": "forcedmovement",
   "@time": "0.5"
  },
  {
   "@target": "self",
   "@type": "transformationcc",
   "@time": "0.5"
  }
 ],
 "dash": {
  "@movespeed": "50",
  "@ruleset": "constanttime",
  "@standtime": "0.25",
  "@endpositionoffset": "-3",
  "@scaleAnim": "true",
  "@animID": "pole_vault_jump",
  "@endeffect": "VAULT_ATTACK_AREA"
 }
}

Abilities