Göğe SıçramaActive
VAULT_ATTACK
Hedeflenen yönde Göğe Sıçra ve darbe anına kadar tüm Kitle Kontrol etkilerine ve hasara karşı bağışıklık kazan.
Darbe anında 5m yarıçap içinde 533 fiziksel hasar verir.
Vurulan tüm düşmanları 0.7s boyunca havaya fırlatır.
Stats
| Energy cost | 50 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.6 s |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $VAULT_ATTACK_EFFECT.directattributechange[0].change | -161 | ×3.311 | 533 |
| {1} | nop[0].effectarearadius | 5 | — | 5m |
| {2} | $VAULT_ATTACK_KNOCKBACK.knockback[0].duration | 0.7 | — | 0.7s |
Ability definition
{
"@uniquename": "VAULT_ATTACK",
"@target": "ground",
"@castingtime": "0.6",
"@recastdelay": "15",
"@energyusage": "15",
"@castrange": "13",
"@hitdelay": "0",
"@standtime": "0",
"@category": "instant",
"@uitype": "crowdcontrol",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@ForcedMovementCastAnimMode": "PlayCastEndAnim",
"@interruptiblebyspell": "false",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"nop": {
"@target": "ground",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"invincibility": {
"@target": "self",
"@time": "0.5"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "0.5"
},
{
"@target": "self",
"@type": "root",
"@time": "0.5"
},
{
"@target": "self",
"@type": "silence",
"@time": "0.5"
},
{
"@target": "self",
"@type": "slow",
"@time": "0.5"
},
{
"@target": "self",
"@type": "forcedmovement",
"@time": "0.5"
},
{
"@target": "self",
"@type": "transformationcc",
"@time": "0.5"
}
],
"dash": {
"@movespeed": "50",
"@ruleset": "constanttime",
"@standtime": "0.25",
"@endpositionoffset": "-3",
"@scaleAnim": "true",
"@animID": "pole_vault_jump",
"@endeffect": "VAULT_ATTACK_AREA"
}
}