Serangan BackhandActive
BACKHAND_KNOCKBACK
Menyerang ke arah yang diincar, menghempaskan semua musuh yang terkena sampai 15.9m ke belakang.
Memberikan 236 damage fisik.
Musuh yang terhempas dan berbenturan dengan lingkungan akan menerima 363 damage fisik tambahan.
Resistansi damage akan dikurangi hingga -20% selama 5s.
Stats
| Energy cost | 10% |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Sarung Tangan Penengkar TetuaBracer Tempur TetuaGauntlet Berduri TetuaPetinju Ursine TetuaTangan Apineraka TetuaRavenstrike Cestus TetuaTinju Avalon TetuaBracer Denyut Kekuatan Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $BACKHAND_KNOCKBACK_KNOCKBACK.knockback[0].distance | 9 | ×1.766 | 15.9m |
| {1} | $BACKHAND_KNOCKBACK_EFFECT.directattributechange[0].change | -65 | ×3.626 | 236 |
| {2} | $BACKHAND_KNOCKBACK_COLLISION.directattributechange[0].change | -100 | ×3.626 | 363 |
| {3} | $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].value | -0.2 | — | -20% |
| {4} | $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "BACKHAND_KNOCKBACK",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.3",
"@standtime": "0.5",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "0.10",
"@energyusageisrelative": "true",
"@castrange": "6",
"@uitype": "damage",
"@category": "forcedmovement",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": [
{
"@time": "0.5",
"@effect": "BACKHAND_KNOCKBACK_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormin": "6",
"@skillshotindicatormax": "6",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"rectangle": {
"@width": "5",
"@height": "9"
}
}
}
}
},
{
"@time": "0.5",
"@effect": "BACKHAND_KNOCKBACK_KNOCKBACK",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormin": "6",
"@skillshotindicatormax": "6",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"rectangle": {
"@width": "5",
"@height": "9"
}
}
}
}
}
],
"applyspell": {
"@target": "self",
"@spell": "CONEPUNCH2_AREA_SELF",
"IfConsumeCharges": {
"@casterchargesonly": "true",
"@charges": "1",
"@who": "Caster",
"@spell": "CONEPUNCH2_CHARGES"
}
}
}