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All Things Albion
El Arkası Darbesi

El Arkası DarbesiActive

BACKHAND_KNOCKBACK

Hedef yöne darbe indirerek isabet alan tüm düşmanları 15.9m geri püskürtürsün.
236 fiziksel hasar verir.

Geri püskürtülüp ortamdaki unsurlar ile çarpışan düşmanlar ilave 363 fiziksel hasar alır.
Hasar dirençleri 5s boyunca -20% azaltılır.

Stats

Energy cost10%
Cooldown15 s
Cast timeInstant
Range6 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce Kavgacı EldiveniYüce Savaş ElçeğiYüce Çivili Zırh EldiveniYüce Kürklü YumruğuYüce Cehennem Ateşi EldiveniYüce Kuzgun KuşağıYüce Avalon YumruğuYüce Darbe Elçeği

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $BACKHAND_KNOCKBACK_KNOCKBACK.knockback[0].distance 9 ×1.766 15.9m
{1} $BACKHAND_KNOCKBACK_EFFECT.directattributechange[0].change -65 ×3.626 236
{2} $BACKHAND_KNOCKBACK_COLLISION.directattributechange[0].change -100 ×3.626 363
{3} $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].value -0.2 -20%
{4} $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "BACKHAND_KNOCKBACK",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0.3",
 "@standtime": "0.5",
 "@disruptionfactor": "0",
 "@recastdelay": "15",
 "@energyusage": "0.10",
 "@energyusageisrelative": "true",
 "@castrange": "6",
 "@uitype": "damage",
 "@category": "forcedmovement",
 "@adjustgroundtargettorange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spelleffectarea": [
  {
   "@time": "0.5",
   "@effect": "BACKHAND_KNOCKBACK_EFFECT",
   "@target": "enemy",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@visible": "false",
   "@skillshotindicatormin": "6",
   "@skillshotindicatormax": "6",
   "@applyeffectonlyoncepertarget": "true",
   "area": {
    "shape": {
     "node": {
      "@angle": "0",
      "@distance": "3",
      "rectangle": {
       "@width": "5",
       "@height": "9"
      }
     }
    }
   }
  },
  {
   "@time": "0.5",
   "@effect": "BACKHAND_KNOCKBACK_KNOCKBACK",
   "@target": "enemy",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@visible": "false",
   "@skillshotindicatormin": "6",
   "@skillshotindicatormax": "6",
   "@applyeffectonlyoncepertarget": "true",
   "area": {
    "shape": {
     "node": {
      "@angle": "0",
      "@distance": "3",
      "rectangle": {
       "@width": "5",
       "@height": "9"
      }
     }
    }
   }
  }
 ],
 "applyspell": {
  "@target": "self",
  "@spell": "CONEPUNCH2_AREA_SELF",
  "IfConsumeCharges": {
   "@casterchargesonly": "true",
   "@charges": "1",
   "@who": "Caster",
   "@spell": "CONEPUNCH2_CHARGES"
  }
 }
}

Abilities