Colpo di rovescioActive
BACKHAND_KNOCKBACK
Colpisci nella direzione bersaglio, respingendo tutti i nemici colpiti 15.9m.
Infligge 236 danni fisici.
Se il nemico respinto urta contro l'ambiente, subisce 363 danni fisici extra.
Le resistenze ai danni saranno ridotte di -20% per 5s.
Stats
| Energy cost | 10% |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Guanti da picchiatore dell'anzianoBracciali da battaglia dell'anzianoGuanti chiodati dell'anzianoStraziatori ursini dell'anzianoGrinfie infernali dell'anzianoCestus del corvo dell'anzianoPugni di Avalon dell'anzianoBracciali Forzimpulso dell'Anziano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $BACKHAND_KNOCKBACK_KNOCKBACK.knockback[0].distance | 9 | ×1.766 | 15.9m |
| {1} | $BACKHAND_KNOCKBACK_EFFECT.directattributechange[0].change | -65 | ×3.626 | 236 |
| {2} | $BACKHAND_KNOCKBACK_COLLISION.directattributechange[0].change | -100 | ×3.626 | 363 |
| {3} | $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].value | -0.2 | — | -20% |
| {4} | $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "BACKHAND_KNOCKBACK",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.3",
"@standtime": "0.5",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "0.10",
"@energyusageisrelative": "true",
"@castrange": "6",
"@uitype": "damage",
"@category": "forcedmovement",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": [
{
"@time": "0.5",
"@effect": "BACKHAND_KNOCKBACK_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormin": "6",
"@skillshotindicatormax": "6",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"rectangle": {
"@width": "5",
"@height": "9"
}
}
}
}
},
{
"@time": "0.5",
"@effect": "BACKHAND_KNOCKBACK_KNOCKBACK",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormin": "6",
"@skillshotindicatormax": "6",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"rectangle": {
"@width": "5",
"@height": "9"
}
}
}
}
}
],
"applyspell": {
"@target": "self",
"@spell": "CONEPUNCH2_AREA_SELF",
"IfConsumeCharges": {
"@casterchargesonly": "true",
"@charges": "1",
"@who": "Caster",
"@spell": "CONEPUNCH2_CHARGES"
}
}
}