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All Things Albion
Getaran Seismik

Getaran SeismikActive

HAMMER_TREMOR

Hantamkan palumu berulang kali ke tanah pada posisi target, memberikan damage fisik, saat menyalurkan selama 1.6s.
Damage dan radius ditentukan oleh berapa lama kamu melakukan penyaluran.

Waktu Saluran: 0.4s | 0.8s | 1.6s
Damage: 253 | 253 | 531
Radius: 3m | 3m | 5m

Stats

Energy cost43
Cooldown10 s
Cast timeInstant
Range1–3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Palu TetuaPalu Besar TetuaPalutiang TetuaPalunisan TetuaPalu Tempa TetuaJagawana TetuaTangan Keadilan TetuaPalu Petir Sejati Tetua

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $HAMMER_TREMOR.channeling[0].totalduration 1.6 1.6s
{1} $HAMMER_TREMOR.dummy[0].time 0.4 0.4s
{2} $HAMMER_TREMOR.dummy[1].time 0.8 0.8s
{3} $HAMMER_TREMOR_SMALL_HIT.directattributechange[0].change -88 ×2.870 253
{4} $HAMMER_TREMOR_LARGE_HIT.directattributechange[0].change -185 ×2.870 531
{5} $HAMMER_TREMOR.channeling[0].applyspell[0].effectarearadius 3 3m
{6} $HAMMER_TREMOR.channeling[0].applyspell[1].effectarearadius 5 5m

Ability definition

{
 "@uniquename": "HAMMER_TREMOR",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@recastdelay": "10",
 "@energyusage": "15",
 "@castrangemin": "1",
 "@castrange": "3",
 "@adjustgroundtargettorange": "true",
 "@uitype": "damage",
 "@category": "damage",
 "@keepmovingaftercast": "false",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK_V2",
 "@showrange": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "dummy": [
  {
   "@target": "ground",
   "@time": "0.4",
   "@effectarearadius": "3",
   "@showarearadius": "true"
  },
  {
   "@target": "ground",
   "@time": "0.8"
  }
 ],
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$HAMMER_TREMOR.channeling[0].totalduration$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.dummy[0].time$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.dummy[1].time$"
    },
    {
     "@tag": "$$HAMMER_TREMOR_SMALL_HIT.directattributechange[0].change$"
    },
    {
     "@tag": "$$HAMMER_TREMOR_LARGE_HIT.directattributechange[0].change$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.channeling[0].applyspell[0].effectarearadius$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.channeling[0].applyspell[1].effectarearadius$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$energyusage$"
    },
    {
     "@tag": "$castingtime$"
    },
    {
     "@tag": "$channeling[0].totalduration$"
    },
    {
     "@tag": "$castrange$"
    },
    {
     "@tag": "$recastdelay$"
    }
   ]
  }
 },
 "channelingspell": {
  "@initialeffectinterval": "0.4",
  "@effectinterval": "0.2",
  "@energyusage": "0",
  "@effectcount": "7",
  "@allowcancel": "true",
  "@standtime": "0",
  "@disruptionfactor": "0",
  "applyspell": [
   {
    "@spell": "HAMMER_TREMOR_SMALL_HIT",
    "@target": "enemy",
    "@effectarearadius": "3",
    "or": {
     "IfChannelTick": [
      {
       "@op": "equals",
       "@value": "1"
      },
      {
       "@op": "equals",
       "@value": "3"
      }
     ]
    }
   },
   {
    "@spell": "HAMMER_TREMOR_LARGE_HIT",
    "@target": "enemy",
    "@effectarearadius": "5",
    "IfChannelTick": {
     "@op": "equals",
     "@value": "7"
    }
   }
  ]
 }
}

Abilities