Getaran SeismikActive
HAMMER_TREMOR
Hantamkan palumu berulang kali ke tanah pada posisi target, memberikan damage fisik, saat menyalurkan selama 1.6s.
Damage dan radius ditentukan oleh berapa lama kamu melakukan penyaluran.
Waktu Saluran: 0.4s | 0.8s | 1.6s
Damage: 253 | 253 | 531
Radius: 3m | 3m | 5m
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 10 s |
| Cast time | Instant |
| Range | 1–3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Palu TetuaPalu Besar TetuaPalutiang TetuaPalunisan TetuaPalu Tempa TetuaJagawana TetuaTangan Keadilan TetuaPalu Petir Sejati Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HAMMER_TREMOR.channeling[0].totalduration | 1.6 | — | 1.6s |
| {1} | $HAMMER_TREMOR.dummy[0].time | 0.4 | — | 0.4s |
| {2} | $HAMMER_TREMOR.dummy[1].time | 0.8 | — | 0.8s |
| {3} | $HAMMER_TREMOR_SMALL_HIT.directattributechange[0].change | -88 | ×2.870 | 253 |
| {4} | $HAMMER_TREMOR_LARGE_HIT.directattributechange[0].change | -185 | ×2.870 | 531 |
| {5} | $HAMMER_TREMOR.channeling[0].applyspell[0].effectarearadius | 3 | — | 3m |
| {6} | $HAMMER_TREMOR.channeling[0].applyspell[1].effectarearadius | 5 | — | 5m |
Ability definition
{
"@uniquename": "HAMMER_TREMOR",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@recastdelay": "10",
"@energyusage": "15",
"@castrangemin": "1",
"@castrange": "3",
"@adjustgroundtargettorange": "true",
"@uitype": "damage",
"@category": "damage",
"@keepmovingaftercast": "false",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK_V2",
"@showrange": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"dummy": [
{
"@target": "ground",
"@time": "0.4",
"@effectarearadius": "3",
"@showarearadius": "true"
},
{
"@target": "ground",
"@time": "0.8"
}
],
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HAMMER_TREMOR.channeling[0].totalduration$"
},
{
"@tag": "$$HAMMER_TREMOR.dummy[0].time$"
},
{
"@tag": "$$HAMMER_TREMOR.dummy[1].time$"
},
{
"@tag": "$$HAMMER_TREMOR_SMALL_HIT.directattributechange[0].change$"
},
{
"@tag": "$$HAMMER_TREMOR_LARGE_HIT.directattributechange[0].change$"
},
{
"@tag": "$$HAMMER_TREMOR.channeling[0].applyspell[0].effectarearadius$"
},
{
"@tag": "$$HAMMER_TREMOR.channeling[0].applyspell[1].effectarearadius$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$energyusage$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$channeling[0].totalduration$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$recastdelay$"
}
]
}
},
"channelingspell": {
"@initialeffectinterval": "0.4",
"@effectinterval": "0.2",
"@energyusage": "0",
"@effectcount": "7",
"@allowcancel": "true",
"@standtime": "0",
"@disruptionfactor": "0",
"applyspell": [
{
"@spell": "HAMMER_TREMOR_SMALL_HIT",
"@target": "enemy",
"@effectarearadius": "3",
"or": {
"IfChannelTick": [
{
"@op": "equals",
"@value": "1"
},
{
"@op": "equals",
"@value": "3"
}
]
}
},
{
"@spell": "HAMMER_TREMOR_LARGE_HIT",
"@target": "enemy",
"@effectarearadius": "5",
"IfChannelTick": {
"@op": "equals",
"@value": "7"
}
}
]
}
}