Scuoti-animaActive
SOULSHAKER
Fai tremare il suolo lungo una linea di 20 nella direzione bersaglio, infliggendo 452 danni fisici.
Lascia dietro di sé un muro di energia che dura 3.5s e intrappola tutti i nemici non montati che vi entrano in contatto fino al termine della sua durata.
I nemici in sella vengono invece intrappolati per 3.41s.
Il potere può essere rilanciato entro 5s, aumentando il suo tempo di ricarica di 20s.
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 20 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[1].rectangle[0].height_max | 20 | — | 20 |
| {1} | $SOULSHAKER_EFFECT.directattributechange[0].change | -125 | ×3.615 | 452 |
| {2} | spelleffectarea[0].time | 3.5 | — | 3.5s |
| {3} | $SOULSHAKER_CC.root[1].time | 2 | ×1.704 | 3.41s |
| {4} | $SOULSHAKER.multispell[0].timewindow | 5 | — | 5s |
| {5} | $SOULSHAKER.dummy.time | 20 | — | 20s |
Ability definition
{
"@uniquename": "SOULSHAKER",
"@target": "ground",
"@castupperbodyblendtime": "0.0045",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.5",
"@standtime": "1",
"@disruptionfactor": "0",
"@recastdelay": "20",
"@energyusage": "12",
"@castrange": "20",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@unlockedtoequip": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_SOULSHAKER_V2_DESC",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$spelleffectarea[1].rectangle[0].height_max$"
},
{
"@tag": "$$SOULSHAKER_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$spelleffectarea[0].time$"
},
{
"@tag": "$$SOULSHAKER_CC.root[1].time$"
},
{
"@tag": "$$SOULSHAKER.multispell[0].timewindow$"
},
{
"@tag": "$$SOULSHAKER.dummy.time$"
}
]
}
},
"dummy": {
"@target": "ground",
"@time": "20"
},
"resetcooldowns": {
"@target": "self",
"@slot": "offhandormainhand3",
"@amount": "1",
"@relative": "true"
},
"multispell": {
"@spell": "SOULSHAKER_MULTI2",
"@slot": "offhandormainhand3",
"@castableonlyonce": "true",
"@timeoutcooldown": "15",
"@extendtimewindowaftersuccessfulcastbyseconds": "1",
"@timewindow": "5"
},
"spelleffectarea": [
{
"@target": "enemy",
"@effect": "SOULSHAKER_CC",
"@time": "3.5",
"@visible": "true",
"@removeonleave": "true",
"@position": "atcaster",
"@skillshotindicatormax": "20",
"@skillshotindicatormin": "20",
"@applyeffectonlyoncepertarget": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@distance": "10",
"rectangle": {
"@width": "2",
"@height": "20"
}
}
}
}
},
{
"@target": "enemy",
"@effect": "SOULSHAKER_EFFECT",
"@time": "0.2",
"@visible": "false",
"@position": "atcaster",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@distance": "10",
"rectangle": {
"@height": "20",
"@width": "2"
}
}
}
}
}
],
"screenshakeinfo": {
"@name": "SPELLHIT_MEDIUM_IMPACT"
}
}