Ruh SarsanActive
SOULSHAKER
Hedef yönde 20 uzunluğundaki bir şerit boyunca yeri sarsarak 452 fiziksel hasar verirsin.
Arkanda 3.5s boyunca süre enerji duvarı bırakır, duvara dokunan tüm yaya düşmanları etki süresi boyunca yere sabitler.
Binek üzerindeki düşmanlar ise 3.41s boyunca yere sabitlenir.
Büyü, 5s içerisinde tekrar yapılabilir ve bekleme süresi 20s artar.
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 20 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[1].rectangle[0].height_max | 20 | — | 20 |
| {1} | $SOULSHAKER_EFFECT.directattributechange[0].change | -125 | ×3.615 | 452 |
| {2} | spelleffectarea[0].time | 3.5 | — | 3.5s |
| {3} | $SOULSHAKER_CC.root[1].time | 2 | ×1.704 | 3.41s |
| {4} | $SOULSHAKER.multispell[0].timewindow | 5 | — | 5s |
| {5} | $SOULSHAKER.dummy.time | 20 | — | 20s |
Ability definition
{
"@uniquename": "SOULSHAKER",
"@target": "ground",
"@castupperbodyblendtime": "0.0045",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.5",
"@standtime": "1",
"@disruptionfactor": "0",
"@recastdelay": "20",
"@energyusage": "12",
"@castrange": "20",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@unlockedtoequip": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_SOULSHAKER_V2_DESC",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$spelleffectarea[1].rectangle[0].height_max$"
},
{
"@tag": "$$SOULSHAKER_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$spelleffectarea[0].time$"
},
{
"@tag": "$$SOULSHAKER_CC.root[1].time$"
},
{
"@tag": "$$SOULSHAKER.multispell[0].timewindow$"
},
{
"@tag": "$$SOULSHAKER.dummy.time$"
}
]
}
},
"dummy": {
"@target": "ground",
"@time": "20"
},
"resetcooldowns": {
"@target": "self",
"@slot": "offhandormainhand3",
"@amount": "1",
"@relative": "true"
},
"multispell": {
"@spell": "SOULSHAKER_MULTI2",
"@slot": "offhandormainhand3",
"@castableonlyonce": "true",
"@timeoutcooldown": "15",
"@extendtimewindowaftersuccessfulcastbyseconds": "1",
"@timewindow": "5"
},
"spelleffectarea": [
{
"@target": "enemy",
"@effect": "SOULSHAKER_CC",
"@time": "3.5",
"@visible": "true",
"@removeonleave": "true",
"@position": "atcaster",
"@skillshotindicatormax": "20",
"@skillshotindicatormin": "20",
"@applyeffectonlyoncepertarget": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@distance": "10",
"rectangle": {
"@width": "2",
"@height": "20"
}
}
}
}
},
{
"@target": "enemy",
"@effect": "SOULSHAKER_EFFECT",
"@time": "0.2",
"@visible": "false",
"@position": "atcaster",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@distance": "10",
"rectangle": {
"@height": "20",
"@width": "2"
}
}
}
}
}
],
"screenshakeinfo": {
"@name": "SPELLHIT_MEDIUM_IMPACT"
}
}