火の砲兵Active
FIREARTILLERY
3sの間、チャネリングしている時に1.5sごとに燃え盛るオーブを狙った敵に投げます。
オーブ1つにつき173の魔法ダメージを3m半径内に与えます。
小さなエリアを炎上させて、その上にいる全ての敵に6sの間、火を着けます。
0.5sごとに47の魔法ダメージ(対プレイヤー)/17の魔法ダメージ(対モブ)を与えます(最大4回までスタックします)(このダメージは跳ね返せません)。
Stats
| Energy cost | 50 |
|---|---|
| Cooldown | 15 s |
| Cast time | 1.5 s |
| Range | 18 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Vendettaの怒り冥界の杖(老熟)炎の杖(老熟)野火の杖(老熟)硫黄の杖(老熟)灼熱の杖(老熟)ドーンソング(老熟)フレームウォーカーの杖(老熟)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling.effectinterval | 1.5 | — | 1.5s |
| {1} | channeling.totalduration | 3 | — | 3s |
| {2} | $FIREARTILLERY_PROJECTILE.directattributechange[0].change | -55 | ×3.153 | 173 |
| {3} | $FIREARTILLERY_PROJECTILE.directattributechange[0].effectarearadius | 3 | — | 3m |
| {4} | $FIREARTILLERY_PROJECTILE.spelleffectarea[0].time | 6 | — | 6s |
| {5} | $FIREARTILLERY_DOT.attributechangeovertime[0].change | -15 | ×3.153 | 47 |
| {6} | $FIREARTILLERY_DOT.attributechangeovertime[1].change | -5.5 | ×3.153 | 17 |
| {7} | $FIREARTILLERY_DOT.attributechangeovertime[0].interval | 0.5 | — | 0.5s |
| {8} | $FIREARTILLERY_DOT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "FIREARTILLERY",
"@target": "enemy",
"@castingtime": "1.5",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.5",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "16",
"@castrange": "18",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "1.5",
"@effectcount": "3",
"@energyusage": "0",
"@disruptionfactor": "0",
"@endeffect": "FIREARTILLERY_NOEFFECT",
"@endeffecttarget": "caster",
"@cancelpreventsendeffects": "true",
"@interruptpreventsendeffects": "true",
"@standtime": "0.5",
"applyspell": [
{
"@target": "enemy",
"@spell": "FIREARTILLERY_PROJECTILE"
},
{
"@target": "self",
"@spell": "FIREARTILLERY_PROJECTILE_CASTSOUND"
}
]
}
}