霜天の光線Active
FROSTBEAM
最大2.7sの間、詠唱している時に狙った敵に凍りつくビームを放ち、99魔法ダメージを0.3sごとにターゲット周辺の半径4m以内にいる全ての敵に与えます。
敵がダメージを受けるたびに、(最大5回までスタック)命中した全ての敵の通常攻撃速度と移動速度を-15%低下さる。詠唱終了後、2s間持続します。
Stats
| Energy cost | 41 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
霜天の杖(老熟)偉大な霜天の杖(老熟)氷河の杖(老熟)白霜の杖(老熟)氷柱の杖(老熟)凍土のプリズム(老熟)アークティックスタッフ(老熟)チルハウル(老熟)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].directattributechange[0].change | -31.5 | ×3.153 | 99 |
| {1} | channeling.directattributechange[0].effectarearadius | 4 | — | 4m |
| {2} | channeling[0].effectinterval | 0.3 | — | 0.3s |
| {3} | channeling[0].totalduration | 2.7 | — | 2.7s |
| {4} | $FROSTBEAM_EFFECT.buffovertime[0].value | -0.15 | — | -15% |
| {5} | $FROSTBEAM_EFFECT.maxcharges | 5 | — | 5 |
| {6} | $FROSTBEAM_EFFECT.buffovertime[0].time | 2 | — | 2s |
Ability definition
{
"@uniquename": "FROSTBEAM",
"@castupperbodyblendtime": "0.0005",
"@target": "enemy",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@castrange": "12",
"@energyusage": "13",
"@uitype": "crowdcontrol",
"@category": "damage",
"@hidespelleffecticon": "false",
"@maxstack": "1",
"@showrange": "true",
"@maxcharges": "1",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "0.3",
"@effectcount": "10",
"@energyusage": "0",
"@disruptionfactor": "0",
"applyspell": [
{
"@target": "enemy",
"@spell": "FROSTBEAM_EFFECT",
"@effectarearadius": "5"
},
{
"@target": "enemy",
"@spell": "FROSTBEAM_EFFECT_AOE_VFX",
"IfChannelTick": {
"@modulo": "2",
"@op": "equals",
"@value": "1"
}
}
],
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-31.5",
"@effectarearadius": "4",
"@targetcountvaluebonusfactor": "0.08"
}
}
}