Arktyczna SalwaAktywna
FROST_TARGETED_CHANNEL
Wystrzeliwujesz salwę lodowych odłamków w wybranym kierunku co 0.4s, podczas kanałowania przez 2.2s (możesz się poruszać podczas kanałowania).
Każda salwa zadaje 262 obrażeń magicznych w promieniu 4m w chwili uderzenia.
Spowalnia o -10% na 1s (kumuluje się do 6 razy).
Każda wystrzelona salwa kosztuje 2 energii.
Statystyki
| Koszt energii | 10 |
|---|---|
| Odnowienie | 12 s |
| Czas rzucania | Natychmiastowa |
| Zasięg | 22 m |
| Cel | Obszar |
Liczby policzone dla
Obrażenia i leczenie umiejętności skalują się bronią, która je niesie; miecz mnoży je mocniej niż łuk. Wybierz broń, aby zobaczyć jej wartości.
Dostajesz z(1)
Widok zaawansowany
Skąd bierze się każda liczba i jaki rachunek do niej doprowadził. Jak to działa
| # | Źródło | Baza | Progresja | Wynik |
|---|---|---|---|---|
| {0} | $FROST_TARGETED_CHANNEL.channeling[0].effectinterval | 0.4 | — | 0.4s |
| {1} | $FROST_TARGETED_CHANNEL.channeling[0].totalduration | 2.2 | — | 2.2s |
| {2} | $FROST_TARGETED_CHANNEL_EFFECT.directattributechange[0].change | -76 | ×3.443 | 262 |
| {3} | $FROST_TARGETED_CHANNEL.channeling[0].energyusage | 2 | — | 2 |
| {4} | $FROST_TARGETED_CHANNEL_EFFECT.directattributechange[0].effectarearadius | 4 | — | 4m |
| {5} | $FROST_TARGETED_CHANNEL_EFFECT_SLOW.buffovertime[0].value | -0.1 | — | -10% |
| {6} | $FROST_TARGETED_CHANNEL_EFFECT_SLOW.buffovertime[0].time | 1 | — | 1s |
| {7} | $FROST_TARGETED_CHANNEL_EFFECT_SLOW.maxcharges | 6 | — | 6 |
Definicja umiejętności
{
"@uniquename": "FROST_TARGETED_CHANNEL",
"@target": "ground",
"@keepmovingaftercast": "true",
"@category": "instant",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "12",
"@energyusage": "3",
"@castrange": "22",
"@adjustgroundtargettorange": "true",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@descriptionlocatag": "@SPELLS_FROST_TARGETED_CHANNEL_V2_DESC",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK_V2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$FROST_TARGETED_CHANNEL.channeling[0].effectinterval$"
},
{
"@tag": "$$FROST_TARGETED_CHANNEL.channeling[0].totalduration$"
},
{
"@tag": "$$FROST_TARGETED_CHANNEL_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$FROST_TARGETED_CHANNEL.channeling[0].energyusage$"
},
{
"@tag": "$$FROST_TARGETED_CHANNEL_EFFECT.directattributechange[0].effectarearadius$"
},
{
"@tag": "$$FROST_TARGETED_CHANNEL_EFFECT_SLOW.buffovertime[0].value$"
},
{
"@tag": "$$FROST_TARGETED_CHANNEL_EFFECT_SLOW.buffovertime[0].time$"
},
{
"@tag": "$$FROST_TARGETED_CHANNEL_EFFECT_SLOW.maxcharges$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$energyusage$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$channeling[0].totalduration$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$recastdelay$"
}
]
}
},
"nop": {
"@target": "self",
"@skillshotindicatormin": "24",
"@skillshotindicatormax": "24"
},
"channelingspell": {
"@castDirectionDuringChannel": "initialCastDirection",
"@allowmovement": "true",
"@allowcancel": "true",
"@effectcount": "6",
"@initialeffectinterval": "0.2",
"@effectinterval": "0.4",
"@energyusage": "2",
"@overrideRotation": "false",
"applyspell": [
{
"@target": "self",
"@spell": "FROST_TARGETED_CHANNEL_AREA",
"IfChannelTick": {
"@modulo": "2",
"@op": "equals",
"@value": "0"
}
},
{
"@target": "self",
"@spell": "FROST_TARGETED_CHANNEL_AREA2",
"IfChannelTick": {
"@modulo": "2",
"@op": "equals",
"@value": "1"
}
},
{
"@target": "self",
"@spell": "FROST_TARGETED_CHANNEL_RECOIL_VFX",
"not": {
"IfChannelTick": {
"@op": "greaterOrEqual",
"@value": "8"
}
}
}
]
}
}