Духовное животноеActive
SPIRITANIMAL
Выпустите из выбранной точки в указанном направлении Духовное животное, которое исцеляет любого союзника, касающегося его, на 246 и снимает все эффекты с периодическим уроном, создавая след длиной25 на 9s.
Исцеляет до 20 союзников, вставших на след, каждые 1s на 31 здоровья.
Исцеление повышается на 25% за каждого союзника, вставшего на след.
Stats
| Energy cost | 61 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SPIRITANIMAL_ELK_EFFECT.directattributechange[0].change | 110 | ×2.238 | 246 |
| {1} | spelleffectarea[1].rectangle[0].height_max | 25 | — | 25 |
| {2} | spelleffectarea[1].time | 9 | — | 9s |
| {3} | spelleffectarea[1].maxeffectareatargets | 20 | — | 20 |
| {4} | $SPIRITANIMAL_EFFECT.attributechangeovertime[0].interval | 1 | — | 1s |
| {5} | $SPIRITANIMAL_EFFECT.attributechangeovertime[0].change | 14 | ×2.238 | 31 |
| {6} | $SPIRITANIMAL_EFFECT.attributechangeovertime[0].targetcountvaluebonusfactor | 0.25 | — | 25% |
Ability definition
{
"@uniquename": "SPIRITANIMAL",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "18",
"@castrange": "12",
"@uitype": "heal",
"@category": "instant",
"@showrange": "true",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@maxstack": "1",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_TEST_SPIRITANIMAL_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerselfcastable": "true",
"spelleffectarea": [
{
"@visible": "false",
"@time": "9",
"@effect": "SPIRITANIMAL_ELK_EFFECT",
"@target": "ground",
"@removeonleave": "false",
"@position": "atcaster",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "AS 0:0; 2.5:25",
"rectangle": {
"@width": "5",
"@height": "A 0:2;2.5:2;2.6:0"
}
}
}
}
},
{
"@time": "9",
"@effect": "SPIRITANIMAL_EFFECT",
"@target": "friendall",
"@removeonleave": "true",
"@position": "attarget",
"@visible": "true",
"@maxeffectareatargets": "20",
"@rotation": "castdirection",
"@targetcountthresholdmin": "1",
"@targetcountthresholdmax": "20",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "AS 0:0; 2.5:12.5; 10:12.5",
"rectangle": {
"@width": "5",
"@height": "AS 0:0; 2.5:25; 10:25"
}
}
}
}
}
],
"dummy": {
"@target": "ground",
"@targetingtype": "positionthenrotation",
"@skillshotindicatormin": "25",
"@skillshotindicatormax": "25",
"@time": "1",
"@effectarearadius": "5",
"@showarearadius": "true"
}
}