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All Things Albion
心魔

心魔Active

DYNAMIC_CURSE

揭露目标玩家内心中的阴影,对其周围5m半径范围内的所有敌人造成伤害

若目标穿着布甲
技能持续5.2s
0.5s造成205魔法伤害(对玩家) / 99魔法伤害(对野怪)(伤害无法被反弹)。

若目标穿着皮甲
技能持续2s
0.5s造成124魔法伤害(对玩家) / 51魔法伤害(对野怪)(伤害无法被反弹)。
偷取生命,等同敌人损失生命100%比例。

若目标穿着板甲
所有区域内的敌人减速-40%,持续2.2s
经过1.5s的延迟后,阴影重击所有区域内的敌人,造成447物理伤害(伤害无法被反弹)。
所有被击中的敌人伤害抗性降低-30%,持续5s

Stats

Energy cost65
Cooldown30 s
Cast time0.4 s
Range15 m
Targetallplayers

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级召影法杖

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DYNAMIC_CURSE_CLOTH.spelleffectarea[0].circle[0].radius_start 5 5m
{1} $DYNAMIC_CURSE_CLOTH.spelleffectarea[0].time 5.2 5.2s
{2} $DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[0].change -66 ×3.107 205
{3} $DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[1].change -32 ×3.107 99
{4} $DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[0].interval 0.5 0.5s
{5} $DYNAMIC_CURSE_LEATHER.spelleffectarea[0].time 2 2s
{6} $DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].change -40 ×3.107 124
{7} $DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[1].change -16.5 ×3.107 51
{8} $DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].interval 0.5 0.5s
{9} $DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].attributestealfactor 1 100%
{10} $DYNAMIC_CURSE_PLATE_SLOW.buffovertime[0].value -0.4 -40%
{11} $DYNAMIC_CURSE_PLATE_SLOW.buffovertime[0].time 2.2 2.2s
{12} $DYNAMIC_CURSE_PLATE_EFFECT.directattributechange[0].change -144 ×3.107 447
{13} $DYNAMIC_CURSE_PLATE_EFFECT.buffovertime[0].value -0.3 -30%
{14} $DYNAMIC_CURSE_PLATE_EFFECT.buffovertime[0].time 5 5s
{15} $DYNAMIC_CURSE_PLATE.pulsingspell[0].initialinterval 1.5 1.5s

Ability definition

{
 "@uniquename": "DYNAMIC_CURSE",
 "@target": "allplayers",
 "@hitdelay": "0",
 "@standtime": "0.2",
 "@energyusage": "21",
 "@castingtime": "0.4",
 "@castrange": "15",
 "@recastdelay": "30",
 "@category": "instant",
 "@uitype": "buff",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@showrange": "true",
 "@descriptionlocatag": "@SPELLS_DYNAMIC_CURSE_V2_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemyandally",
 "@controllerselfcastable": "true",
 "spellindicationarea": {
  "@target": "enemy",
  "@visible": "true",
  "area": {
   "shape": {
    "node": {
     "circle": {
      "@radius": "5"
     }
    }
   },
   "fill": {
    "circle": {
     "@radius": "0-5"
    }
   }
  }
 },
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$DYNAMIC_CURSE_CLOTH.spelleffectarea[0].circle[0].radius_start$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_CLOTH.spelleffectarea[0].time$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[0].change$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[1].change$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[0].interval$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_LEATHER.spelleffectarea[0].time$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].change$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[1].change$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].interval$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].attributestealfactor$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_PLATE_SLOW.buffovertime[0].value$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_PLATE_SLOW.buffovertime[0].time$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_PLATE_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_PLATE_EFFECT.buffovertime[0].value$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_PLATE_EFFECT.buffovertime[0].time$"
    },
    {
     "@tag": "$$DYNAMIC_CURSE_PLATE.pulsingspell[0].initialinterval$"
    }
   ]
  }
 },
 "applyspell": [
  {
   "@target": "all",
   "@spell": "DYNAMIC_CURSE_CLOTH",
   "not": {
    "IfTargetItemTypeEquipped": [
     {
      "@slottype": "armor",
      "@shopsubcategory1": "cloth_armor"
     },
     {
      "@slottype": "armor",
      "@shopsubcategory1": "leather_armor"
     },
     {
      "@slottype": "armor",
      "@shopsubcategory1": "plate_armor"
     }
    ]
   }
  },
  {
   "@target": "all",
   "@spell": "DYNAMIC_CURSE_CLOTH",
   "IfTargetItemTypeEquipped": {
    "@slottype": "armor",
    "@shopsubcategory1": "cloth_armor"
   }
  },
  {
   "@target": "all",
   "@spell": "DYNAMIC_CURSE_LEATHER",
   "IfTargetItemTypeEquipped": {
    "@slottype": "armor",
    "@shopsubcategory1": "leather_armor"
   }
  },
  {
   "@target": "all",
   "@spell": "DYNAMIC_CURSE_PLATE",
   "IfTargetItemTypeEquipped": {
    "@slottype": "armor",
    "@shopsubcategory1": "plate_armor"
   }
  }
 ],
 "projectile": {
  "@flyspeed": "30",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.1"
 },
 "spelleffectfx": {}
}

Abilities