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All Things Albion
爆破射击

爆破射击Active

EXPLODING_SHOT

朝目标敌人发射一个黏性炸弹,造成146物理伤害
1s后,黏性炸弹爆炸,对目标周围5m半径范围内的所有敌人造成517魔法伤害(伤害无法被反弹)。

Stats

Energy cost43
Cooldown15 s
Cast timeInstant
Range11 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级轻便十字弓

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -50.9 ×2.870 146
{1} pulsingspell.time 1 1s
{2} $EXPLODING_SHOT_EFFECT.directattributechange[0].change -180 ×2.870 517
{3} $EXPLODING_SHOT_EFFECT.directattributechange[0].effectarearadius 5 5m

Ability definition

{
 "@uniquename": "EXPLODING_SHOT",
 "@target": "enemy",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "15",
 "@energyusage": "15",
 "@castrange": "11",
 "@uitype": "damage",
 "@category": "instant",
 "@maxstack": "1",
 "@showrange": "true",
 "@assessment": "negative",
 "@hidespelleffecticon": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_EXPLODING_SHOT_COUNTDOWN_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-50.90",
  "@effecttype": "physical"
 },
 "pulsingspell": {
  "@target": "enemy",
  "@interval": "1",
  "@initialinterval": "2",
  "@count": "1",
  "@spell": "EXPLODING_SHOT_EFFECT"
 },
 "projectile": {
  "@flyspeed": "30",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.2"
 },
 "spelleffectfx": {
  "@duration": "5",
  "@constraintpreset": "pointconstraint",
  "@size": "2"
 }
}

Abilities