سلسلة الروحActive
ARMORCHAIN
عليك تكبيل العدو المستهدف بسلسلة لإلحاق 165 من الضرر السحري.
الأهداف التي تبقى في محيط 30m حولك لمدة 2.1s سيتم جذبها نحوك.
بمجرد أن يُجذب عدو، يصبح حصينًا ضد أي سلسلة روح لمدة 10s.
Stats
| Energy cost | 30 |
|---|---|
| Cooldown | 40 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -61.43 | ×2.686 | 165 |
| {1} | $ARMORCHAIN_EFFECT.pull[0].effectarearadius | 30 | — | 30m |
| {2} | dummy[0].time | 2.1 | — | 2.1s |
| {3} | $ARMORCHAIN_EFFECT_IMMUNITY.spellimmunity[0].time | 10 | — | 10s |
Ability definition
{
"@uniquename": "ARMORCHAIN",
"@target": "enemy",
"@castingtime": "0",
"@category": "instant",
"@hitdelay": "0",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "40",
"@energyusage": "11",
"@castrange": "2",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@showrange": "true",
"@maxstack": "1",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_ARMORCHAIN_COUNTDOWN",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@effecttype": "magic",
"@change": "-61.43"
},
"pulsingspell": {
"@target": "self",
"@spell": "ARMORCHAIN_EFFECT",
"@initialinterval": "2",
"@interval": "1",
"@count": "1"
},
"dummy": {
"@target": "enemy",
"@time": "2.1"
}
}