الضربة الجريئةActive
CLAYMORESLASH
يمكن الاندفاع نحو الموقع المستهدف وإلحاق 512من الضرر البدني بكل الأعداء في طريقك.
تقلل من مقاومة الضرر لديهم لمدة 6s بناءً على عدد الشحنات البطولية لديهم.
الشحنات البطولية: 0 | 1 | 2 | 3
تقليل المقاومة: -5% | -10% | -15% | -20%
تستهلك جميع الشحنات البطولية لديك.
Stats
| Energy cost | 61 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CLAYMORESLASH_DAMAGE.directattributechange[0].change | -135 | ×3.789 | 512 |
| {1} | $CLAYMORESLASH_EFFECT0.buffovertime[0].time | 6 | — | 6s |
| {2} | $CLAYMORESLASH_EFFECT0.buffovertime[0].value | -0.05 | — | -5% |
| {3} | $CLAYMORESLASH_EFFECT1.buffovertime[0].value | -0.1 | — | -10% |
| {4} | $CLAYMORESLASH_EFFECT2.buffovertime[0].value | -0.15 | — | -15% |
| {5} | $CLAYMORESLASH_EFFECT3.buffovertime[0].value | -0.2 | — | -20% |
Ability definition
{
"@uniquename": "CLAYMORESLASH",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@recastdelay": "25",
"@energyusage": "16",
"@castrange": "11",
"@category": "instant",
"@uitype": "damage",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@skillshotindicatormax": "11"
},
"aura": {
"@target": "self",
"@spell": "CLAYMORESLASH_CONDITION",
"@auraradius": "3",
"@time": "2",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"dash": {
"@movespeed": "30",
"@scaleAnim": "true",
"@animID": "strike_2hsword",
"@endeffect": "CLAYMORESLASH_END",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}