Serangan BeraniActive
CLAYMORESLASH
Melesat ke posisi target, memberikan 512 damage fisik ke semua musuh yang dilewati.
Mengurangi resistansi damage mereka selama 6s berdasarkan jumlah Charge Heroik yang kamu miliki.
Charge Heroik: 0 | 1 | 2 | 3
Reduksi Resistansi: -5% | -10% | -15% | -20%
Menghabiskan semua Charge Heroikmu.
Stats
| Energy cost | 61 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CLAYMORESLASH_DAMAGE.directattributechange[0].change | -135 | ×3.789 | 512 |
| {1} | $CLAYMORESLASH_EFFECT0.buffovertime[0].time | 6 | — | 6s |
| {2} | $CLAYMORESLASH_EFFECT0.buffovertime[0].value | -0.05 | — | -5% |
| {3} | $CLAYMORESLASH_EFFECT1.buffovertime[0].value | -0.1 | — | -10% |
| {4} | $CLAYMORESLASH_EFFECT2.buffovertime[0].value | -0.15 | — | -15% |
| {5} | $CLAYMORESLASH_EFFECT3.buffovertime[0].value | -0.2 | — | -20% |
Ability definition
{
"@uniquename": "CLAYMORESLASH",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@recastdelay": "25",
"@energyusage": "16",
"@castrange": "11",
"@category": "instant",
"@uitype": "damage",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@skillshotindicatormax": "11"
},
"aura": {
"@target": "self",
"@spell": "CLAYMORESLASH_CONDITION",
"@auraradius": "3",
"@time": "2",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"dash": {
"@movespeed": "30",
"@scaleAnim": "true",
"@animID": "strike_2hsword",
"@endeffect": "CLAYMORESLASH_END",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}