Fearless StrikeActive
CLAYMORESLASH
Dash towards the targeted position, dealing 512 physical damage to all enemies you pass through.
Decreases their damage resistances for 6s based on the amount of Heroic Charges on you.
Heroic Charges: 0 | 1 | 2 | 3
Resistance Reduction: -5% | -10% | -15% | -20%
Consumes all your Heroic Charges.
Stats
| Energy cost | 61 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CLAYMORESLASH_DAMAGE.directattributechange[0].change | -135 | ×3.789 | 512 |
| {1} | $CLAYMORESLASH_EFFECT0.buffovertime[0].time | 6 | — | 6s |
| {2} | $CLAYMORESLASH_EFFECT0.buffovertime[0].value | -0.05 | — | -5% |
| {3} | $CLAYMORESLASH_EFFECT1.buffovertime[0].value | -0.1 | — | -10% |
| {4} | $CLAYMORESLASH_EFFECT2.buffovertime[0].value | -0.15 | — | -15% |
| {5} | $CLAYMORESLASH_EFFECT3.buffovertime[0].value | -0.2 | — | -20% |
Ability definition
{
"@uniquename": "CLAYMORESLASH",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@recastdelay": "25",
"@energyusage": "16",
"@castrange": "11",
"@category": "instant",
"@uitype": "damage",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@skillshotindicatormax": "11"
},
"aura": {
"@target": "self",
"@spell": "CLAYMORESLASH_CONDITION",
"@auraradius": "3",
"@time": "2",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"dash": {
"@movespeed": "30",
"@scaleAnim": "true",
"@animID": "strike_2hsword",
"@endeffect": "CLAYMORESLASH_END",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}